Bronzong @ Lum Berry
Ability: Heatproof
EVs: 252 HP / 252 Atk / 6 SpD
Brave Nature
IVs: 0 Spe
- Iron Head
- Earthquake
- Explosion
- Trick Room
Sets up Trick Room, then cleans up Togekiss's Endeavors. Earthquake allows you to hit both opponents and not Togekiss, and Explosion can clean up once the front line is gone. Can be thwarted if the opponent knows Trick Room themselves and starts switching it off every turn, but those are pretty rare.

Togekiss (F) @ Focus Sash
Ability: Serene Grace
Level: 2
Careful Nature
IVs: 0 HP
- Encore
- Protect
- Follow Me
- Endeavor
Can be a bit tricky to get two Togetic to breed for the level up moves Encore and Follow Me, so you can breed a female Togetic/Togekiss with those moves with a male partner that has them to pass them down the same way. Mostly just Protect turn 1 and then start taking chunks out of the opposing team with Endeavor.

Machamp (M) @ Iron Ball
Ability: No Guard
EVs: 252 HP / 252 Atk / 6 SpD
Brave Nature
IVs: 0 Spe
- Protect
- Fling
- Dynamic Punch
- Stone Edge
The easy answer to any Ghost types. Fling Iron Ball in Trick Room is almost always a KO on anything weak to Dark.

Slowbro (F) @ Life Orb
Ability: Own Tempo
EVs: 252 HP / 252 SpA / 6 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Grass Knot
- Flamethrower
- Trick Room
Jheisinho's team has this as its Trick Room sweeper, but I would imagine any decently slow and strong sweeper could work just fine. I personally used Metagross.