Darkrai @ Choice Scarf
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Thunder
- Dark Void
Wobbuffet @ Leftovers
Ability: Shadow Tag
EVs: 176 HP / 80 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Counter
- Mirror Coat
- Encore
- Safeguard
Groudon @ Life Orb
Ability: Drought
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Dragon Claw
- Fire Punch
- Rock Polish
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Claw
- Earthquake
- Extreme Speed
- Dragon Dance
Deoxys-Attack @ Life Orb
Ability: Pressure
EVs: 88 Atk / 184 SpA / 236 Spe
Rash Nature
- Psycho Boost
- Superpower
- Ice Beam
- Extreme Speed
Dialga @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Dragon Pulse
- Thunder
- Protect
- Stealth Rock
my take on a wobb team. he's good at trapping scarfers and also enabling setup so i paired him with 2 complementary (and as close to autowin) setuppers in dpp, plus LO deoa who hates scarfers. scarf darkrai lead to beat all ahzard leads and condense roles. tect dialga compresses the remainder of the team's defensive utility into 1 slot LOL what a killer mon dude, nothing 1v1s this beast.