Darkrai @ Choice Scarf  
Ability: Bad Dreams  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Dark Pulse  
- Focus Blast  
- Thunder  
- Dark Void  

Wobbuffet @ Leftovers  
Ability: Shadow Tag  
EVs: 176 HP / 80 Def / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Counter  
- Mirror Coat  
- Encore  
- Safeguard  

Groudon @ Life Orb  
Ability: Drought  
EVs: 72 HP / 252 Atk / 184 Spe  
Adamant Nature  
- Earthquake  
- Dragon Claw  
- Fire Punch  
- Rock Polish  

Rayquaza @ Life Orb  
Ability: Air Lock  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Dragon Claw  
- Earthquake  
- Extreme Speed  
- Dragon Dance  

Deoxys-Attack @ Life Orb  
Ability: Pressure  
EVs: 88 Atk / 184 SpA / 236 Spe  
Rash Nature  
- Psycho Boost  
- Superpower  
- Ice Beam  
- Extreme Speed  

Dialga @ Leftovers  
Ability: Pressure  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Dragon Pulse  
- Thunder  
- Protect  
- Stealth Rock  

my take on a wobb team. he's good at trapping scarfers and also enabling setup so i paired him with 2 complementary (and as close to autowin) setuppers in dpp, plus LO deoa who hates scarfers. scarf darkrai lead to beat all ahzard leads and condense roles. tect dialga compresses the remainder of the team's defensive utility into 1 slot LOL what a killer mon dude, nothing 1v1s this beast.