Sawk

Ban. Sawk's power and coverage alone is enough for it to bypass most of the tier's Fighting resists with correct prediction, but to add to this, it's uncomfortably fast for how strong it is. This combination of passable bulk, insane breaking power, and decent Speed means all team archetypes are hard-pressed to produce reliable counterplay for it, and so one Fighting check is rarely enough when accounting for Sawk in the builder. Sturdy being easy to keep in tact with Heavy-Duty Boots and/or Healing Wish support lets Sawk break offensive teams quite easily, while on the other hand, its CB or BU sets destroy slower, more defensively-inclined teams. 
Galvantula

Ban. Galvantula is a bit too fast for how strong it is, and this is super hard to pin down and force to eat chip when it's running Boots + Volt Switch, without resorting to a scarfer or one of the few Pokemon naturally faster than Galvantula, like Boltund or Dugtrio-A (and this is assuming Sticky Web has not been set). Most Electric-immune Pokemon really struggle vs Galvantula, with some combination of Energy Ball and Bug Buzz beating most of them. Counterplay for this is pretty minimal, so a ban is well-deserved here.
Silvally-Dark

Ban. Silvally-Dark's ease in setting up SD and/or Flame Charge, very usable bulk, good Speed Tier, extremely spammable Multi Attack, and perfect coverage to bypass all Dark resists are all factors going toward this ban vote. Our current Dark resists are already super pressed to beat what they ought to, and at the same time, Silvally-Dark doesn't really add much defensive value to the tier, leading me to the conclusion that banning Silvally-Dark would free up teambuilding with minimal repercussion.
Pincurchin

DnB. Pincurchin is not overly passive with its ability to set entry hazards and good attacking stats, and at the same time, it brings defensive utility to the tier in the form of another Electric immunity and a strong resist with reliable recovery to Pokemon common to the meta like Unfezant and Klinklang. Unless Electric Terrain teams centered around Manectric / Jolteon / E-Seed attackers like Rapidash-G, Drifblim, etc. become too much for the tier to handle at some point in the future, this Pokemon should be able to integrate into the meta without causing too many issues.
Cursola

DnB. Definitely one of the Pokemon I was on the fence for, but this is slow and frail enough on the Def side that we may be okay in keeping this for now and seeing how it plays out. Endure + Weak Armor sets are definitely a thing to factor into teambuilding when planning for it, as well as semi-TR teams with Cursola as their wincon, but I don't think this is more than the tier can handle at this time.
Alcremie

DnB. This is a healthy addition to the tier and helps us better account for offensive behemoths like Throh. As a strong Fighting resist not too bothered by Knock Off with access to reliable recovery and coverage for anything looking to switch into its STAB, it has great utility in this meta. CM sets don't feel overbearing in practice; if Alcremie is running Aromatherapy to avoid losing to Toxic, then it will lack the coverage it needs to prevent offensive resists from switching in. 
Exeggutor

DnB. Exeggutor, while extremely strong, can be easily pressured in this meta as a result of its number of weaknesses and poor Speed. There are also many faster, splashable Pokemon with the potential to OHKO Eggy like Bouffalant, Liepard, Unfezant, etc., so it may end up not picking up steam. I am keeping an eye on this one for now, especially watching for how OTR sets play out, but it feels palatable for the time being.
Kangaskhan

DnB. Kangaskhan is extremely potent, but there are more defensive checks to this than when it first landed in SwSh PU. We now have Avalugg, Runerigus (it loses Scrappy when it's replaced by Wandering Spirit, which is something important to consider), Ferroseed, and Corsola-G. It has a huge number of potential sets that should be accounted for, but I haven't seen it do anything too crazy yet.
Silvally-Poison

DnB. There are significantly more resists for Silvally-Poison's Multi Attack than when it was banned, Runerigus, Dugtrio-A, Sandslash, Quagsire, etc., and at the same time, it being unbanned gives us reliable hazard removal that can answer hazard setters like Ferroseed and Roselia as well as various offensive threats like Appletun, Lilligant, Alcremie, Lurantis, etc. A Toxic Spikes absorb is also very welcome at a time when Qwilfish, Runerigus, and Pincurchin are here to set those, so Silvally-Poison's presence in the meta is beneficial.
Silvally-Bug

DnB. It's in an awkward place right now where there is some opportunity cost in not running a different Silvally with either a more spammable STAB (Silvally-Ice) or better defensive utility (Silvally-Poison). It's much easier to check than when it was first here, so unless that changes later on, a ban now isn't really needed.
Perrserker

Unban. This meta is significantly different than when I originally voted to ban this; like Exeggutor, it could potentially become bannable in the right conditions as it's still very strong, but there are enough offensive checks to this that I don't feel a ban would be warranted now. The additions of Pincurchin, Qwilfish, Ferroseed, Corsola-G, etc. make it very difficult for choiced variants of Perrserker to lock into an attack safely, and the meta's gotten fast enough that CS Perrserker has a much harder time than it did claiming KOs when it was first here.