Indeedee-F: Ban. Too few actual resists to Expanding Force, good enough speed tier and scarf sets to outpace any non scarf offensive counter play. It also is amazing support for terrain + seed teams, heavily denting steels and other crucial types for hitmonlee, sceptile, ect. Overall I don't think Indeedee-F brings anything to the tier that would be worth trying to keep it. 
Sirfetch’d: Ban. Sirfetch'd has borderline no switch ins between Scrappy and coverage options like Brave Bird. Any hope to outpace it via being faster or hitting it with super effective moves means you will be sacking something unless you already have said mon in. There are some situations where the Sirfetch'd user does have to predict, but the opponent will have to get just about every play right to not have something insta-drop. It is unreasonable to play around and keep in mind when building. 
Machamp: Ban. Between Guts sets allowing it to have insane breaking potential while not having to lock into a move, reliable priority to clean up weakened teams, and perfect coverage Machamp is just as good of a breaker as Sirfetch'd. Most of my points for Sirfetch'd apply to Machamp too. You give up some things when running Machamp, but gain just as many things too. Again, it is unreasonable to play around and keep in mind when building. 
Duraludon: Ban. We do not have the counterplay to consistently deal with Duraludon defensively. High level games have proven this, where often there is one defensive mon that can barely keep it in check but is on the back foot for the rest of the game as a result. It has set variety with Specs, Scarf, and Sub ID sets sometimes just not being able to be stopped. Duraludon has so few actual bad things about it that you could throw it on every team and it will always pick apart teams. The only thing you need to worry about are the fighting types that you will not be switching into, and it's horrible special defense. It is by far the scariest mon in the tier now that Sigilyph is gone and I am very happy we will not have to deal with this thing in the tier anymore. 
Kingdra: Ban. Kingdra has very little consistent defensive counter play. It's multitude of sets also allow it to potentially get around them all too. Focus Energy + Razor Claw + Sniper allow it to always take out Vaporeon just after rocks. Rain Dance + Swift Swim sets clean up teams like it is nothing, almost needing no chip to do so if there isnt a bulky water that can take 2 dracos. I don't think Kingdra is the most broken thing rn, and we could realistically re test it in the future, but we haven't been able to adapt to it right now as far as I can see. 
Roserade: Do Not Ban. Roserade feels like one of the most viable mons in the tier, giving teams a lot in one slot. However I do think that a lot of what the worry is right now has been its ability to annoy steels with sleep, allowing the dragons we have to go to town. Nothing about it inherently has been an issue in my eyes. Boots are everywhere so semi-reliable spikes aren't a key issue right now. Idk, just don't see it atm. Will be interested to see if we will continue to look at it in the future.
Exploud: Ban. Exploud has about one good switch (Gigalith) in the tier, and it can also just do %50 to it if it predicts correctly. It almost completely invalidates balance if you get it in enough. I'm not sure more needs to be explained, if you've faced it you know how silly it is, and I can't see us keeping Exploud helping building or the tier as a whole at all. 
Raichu-Alola: Ban. With Electric Terrain support Raichu has very little counterplay in the tier, the most reliable being Prioirty in Sucker Punch and First Impression. Rising Voltage almost always 2 hit ko's Gigalith after rocks, while ground types arent safe either between STAB Psychic and Grass Knot. If terrain wasn't a thing, I would not be voting this way. At the same time though, Raichu is the only issue I have with Electric Terrain rn so yea. 
Sceptile: Ban. Sceptile has too many good sets that take advantage of this meta game. SD + Unburden + Acro has too few checks, SD sets alone still break past a majority of things on balance, and LO Special sets dent a majority of things too. It is extremely fast, so offensively pressuring it isn't an option most of the time. Losing Vileplume really hurt our chances to keep this thing around imo. As you could force the attack, go into Vileplume and eat non +2 Acro. +
Hitmonlee: Do Not Ban. Hitmonlee is quite scary, but often doesn't beat what it isn't supposed to. It isn't as scary as the other terrain sweepers initially, because of either lack of power or coverage. I just don't see it cleaning up teams alone with Palossand, Weezing, 100% Talonflame, and even the rare Mesprit running around. After some of these bans, it could rise up and become one of the top breakers but atm it faces very huge competition as a mon itself and doesn't do enough on the terrain teams that it is prominent on. 
Tauros: Ban. With Tauros's coverage, speed tier, and power it has very little counter play. Body SLam Close Combat Earthquake and Throat Chop hits everything in the tier too hard, meaning outspeeding with scarfers or faster things like Passimian, Talonflame, Ribombee, Whimsicott, ect. are necessary to deal with Tauros consistently. Tbh there hasn't been much Tauros in high level play, possibly because it's odd to fit on teams sometimes. But none of that takes away from how dumb Tauros is to deal with on a consistent basis. 
Virizion: Ban. Another case where Vileplume leaving really kills most of the chances id still want it in the tier. The main thing I felt kept Virizion in check most of the time was that it couldnt run its stab + SD + 2 coverage options all at once. Being able to run Edge most of the time now means the birds aren't ever safe. This is just broken enough to me to vote ban, but wouldn't be devastated if it stays.