Terrence (Tyrantrum ) @ Choice Band
Ability: Rock Head
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Head Smash
- Close Combat
- Earthquake
- Ice Fang
Shrike (Corviknight ) @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Roost
- Defog
- Body Press
- Taunt
KILLER QUEEN (Landorus-Therian ) (M ) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 168 Atk / 88 SpD
Careful Nature
- Earthquake
- Stealth Rock
- Knock Off
- Toxic
Rosemarie (Blissey ) (F ) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Seismic Toss
- Thunder Wave
Paper Pete (Kartana ) @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Knock Off
Diplo (Dragapult ) @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shadow Ball
- Draco Meteor
- Fire Blast
- U-turn
Banded Tyrantrum
by SAURHEAD and PAIN
Banded Head Smash is actually busted.
In terms of actual function, Tyrantrum shreds walls and tanks, no questions asked. It also serves as a great check to Volcarona. 208 speed lets it take on bulky Heatran, Bisharp, Magnezone, and a myriad of other slower mons. The 208 specifically is to outspeed Modest Pelipper.
Fully defensive Corvi deals with a lot of Tyrantrum's counters, including Melmetal, Weavile, Lando, etc.
Lando deals with electric types and sets up rocks. 88 spdf and careful nature lets it take two specs shadow balls from Pult, since the team is a little weak to ghost.
Blissey is there to Wish pass. This team is quite susceptible to getting worn down, and a check to Kyurem never hurts either.
Scarf Kart is for speed control, and helps deal with Pult(again), Fini, Bro, and a few others I dont feel like listing.
Finally, our own Pult provides more speed control, a Scald switch-in, and an answer to Ferrothorn.
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