Offensive (Zacian-Crowned) @ Rusted Sword
Ability: Intrepid Sword
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Play Rough
- Wild Charge
- Assurance
Choice (Calyrex-Shadow) @ Choice Specs
Ability: As One (Spectrier)
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Astral Barrage
- Psyshock
- Trick
- Aromatherapy
SubSeed (Calyrex-Shadow) @ Leftovers
Ability: As One (Spectrier)
EVs: 44 HP / 212 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leech Seed
- Substitute
- Astral Barrage
- Nasty Plot
Fast Defensive (Yveltal) @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 72 HP / 252 SpD / 184 Spe
Jolly Nature
- Roost
- Snarl
- Knock Off
- Defog
Slow Defensive (Yveltal) @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 248 HP / 48 Atk / 212 SpD
Brave Nature
- Roost
- U-turn
- Foul Play
- Defog
Offensive LO (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Oblivion Wing
- Dark Pulse
- Heat Wave
Defensive (Eternatus) @ Heavy-Duty Boots
Ability: Pressure
EVs: 240 HP / 252 SpD / 16 Spe
Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Recover
- Flamethrower
- Toxic
Offensive (Eternatus) @ Power Herb
Ability: Pressure
EVs: 252 SpA / 120 SpD / 136 Spe
Modest Nature
IVs: 0 Atk
- Dynamax Cannon
- Meteor Beam
- Flamethrower
- Recover
Defensive Rocker (Necrozma-Dusk-Mane) @ Rocky Helmet
Ability: Prism Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Moonlight
- Sunsteel Strike
- Stealth Rock
- Earthquake
Offensive DD (Necrozma-Dusk-Mane) @ Weakness Policy
Ability: Prism Armor
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Sunsteel Strike
- Earthquake
Offensive Set-up (Zygarde) @ Leftovers
Ability: Power Construct
EVs: 16 HP / 224 Atk / 36 Def / 232 Spe
Impish Nature
- Dragon Dance
- Thousand Arrows
- Dragon Tail
- Substitute
Defensive (Zygarde) @ Leftovers
Ability: Power Construct
EVs: 244 HP / 208 Def / 56 Spe
Impish Nature
- Coil
- Thousand Arrows
- Rest
- Glare
Choice (Kyogre) @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Water Spout
- Origin Pulse
- Ice Beam
- Thunder
Offensive CM (Kyogre) @ Leftovers
Ability: Drizzle
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Ice Beam
- Rest
Geomancy (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Substitute
Defensive Cleric (Xerneas) @ Heavy-Duty Boots
Ability: Fairy Aura
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Sleep Talk
- Moonblast
- Aromatherapy
- Rest
Double Dance (Groudon) @ Life Orb
Ability: Drought
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Rock Polish
- Swords Dance
- Earthquake
- Stone Edge
Defensive (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 208 Def / 52 SpD
Impish Nature
- Sacred Fire
- Whirlwind
- Toxic
- Defog
Offensive DD (Zekrom) @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Substitute
- Dragon Claw
- Bolt Strike
Defensive Spikes (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Leech Seed
- Knock Off
- Spikes
- Protect
Staller Trapper (Gothitelle) @ Leftovers
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Taunt
- Rest
- Cosmic Power
- Charm
Defensive Trapper (Gothitelle) @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Trick
- Cosmic Power
- Stored Power
- Rest
Choice (Marshadow) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poltergeist
- Close Combat
- Shadow Sneak
- Rock Tomb
Offensive LO (Marshadow) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poltergeist
- Close Combat
- Shadow Sneak
- Rock Tomb