Amoonguss @ Occa Berry  
Ability: Regenerator  
Level: 50  
EVs: 196 HP / 108 Def / 4 SpA / 12 SpD / 188 Spe  
Calm Nature  
IVs: 0 Atk  
- Protect  
- Rage Powder  
- Spore  
- Pollen Puff  
Standard Amoonguss set but with speed EVs. Good after a couple airstream boost to have fast Spore.

Corviknight @ Lum Berry  
Ability: Mirror Armor  
Level: 50  
EVs: 220 HP / 20 Atk / 4 Def / 12 SpD / 252 Spe  
Adamant Nature  
- Roost  
- Bulk Up  
- Brave Bird  
- Iron Head  
Fast knight. This is the main win con of the team. If given the opportunity, it's stats are too much to handle.
 
Milotic @ Leftovers  
Ability: Competitive  
Level: 50  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Coil  
- Hypnosis  
- Recover  
- Muddy Water 
Patches up the rather glaring fire weakness. This in the back is so good in the late game when the opponents Dmax is up. 

Urshifu-Gmax @ Life Orb  
Ability: Unseen Fist  
Level: 50  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Detect  
- Wicked Blow  
- Close Combat  
- Sucker Punch  
Here really just because it is good at doing damage. It cleans up well in the back.

Chandelure @ Focus Sash  
Ability: Flame Body  
Level: 50  
EVs: 252 HP / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Imprison  
- Trick Room  
- Shadow Ball  
- Haze
Here to prevent hazing the abundant set up my team has. Also gives Clops the middle finger.

Ninetales-Alola @ Light Clay  
Ability: Snow Warning  
Level: 50  
EVs: 4 HP / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Aurora Veil  
- Icy Wind  
- Safeguard  
- Moonblast  
Aurora Veil plus Dmax Corviknight needs no explanation, it's just so good.