Amoonguss @ Occa Berry
Ability: Regenerator
Level: 50
EVs: 196 HP / 108 Def / 4 SpA / 12 SpD / 188 Spe
Calm Nature
IVs: 0 Atk
- Protect
- Rage Powder
- Spore
- Pollen Puff
Standard Amoonguss set but with speed EVs. Good after a couple airstream boost to have fast Spore.
Corviknight @ Lum Berry
Ability: Mirror Armor
Level: 50
EVs: 220 HP / 20 Atk / 4 Def / 12 SpD / 252 Spe
Adamant Nature
- Roost
- Bulk Up
- Brave Bird
- Iron Head
Fast knight. This is the main win con of the team. If given the opportunity, it's stats are too much to handle.
Milotic @ Leftovers
Ability: Competitive
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Coil
- Hypnosis
- Recover
- Muddy Water
Patches up the rather glaring fire weakness. This in the back is so good in the late game when the opponents Dmax is up.
Urshifu-Gmax @ Life Orb
Ability: Unseen Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Detect
- Wicked Blow
- Close Combat
- Sucker Punch
Here really just because it is good at doing damage. It cleans up well in the back.
Chandelure @ Focus Sash
Ability: Flame Body
Level: 50
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Imprison
- Trick Room
- Shadow Ball
- Haze
Here to prevent hazing the abundant set up my team has. Also gives Clops the middle finger.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Icy Wind
- Safeguard
- Moonblast
Aurora Veil plus Dmax Corviknight needs no explanation, it's just so good.