CARNAP (Chien-Pao) @ Choice Band  
Ability: Adaptability  
Tera Type: Dark  
EVs: 252 Atk / 4 Def / 252 Spe  
Adamant Nature  
- Icicle Crash  
- Crunch  
- Sacred Sword  
- Ice Shard  

SCHLICK (Cinderace) @ Life Orb  
Ability: Magic Guard  
Tera Type: Fire  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Flare Blitz  
- High Jump Kick  
- Will-O-Wisp  
- U-turn  

NEURATH (Corviknight) @ Leftovers  
Ability: Intimidate  
Level: 99  
Tera Type: Flying  
EVs: 252 HP / 252 Def / 4 SpD  
Relaxed Nature  
IVs: 0 Spe  
- Body Press  
- Defog  
- U-turn  
- Roost  

KRAFT (Iron Moth) @ Heavy-Duty Boots  
Ability: Desolate Land  
Tera Type: Fire  
EVs: 152 HP / 152 SpA / 204 Spe  
Modest Nature  
- Fiery Dance  
- Discharge  
- U-turn  
- Morning Sun  

HAHN (Kilowattrel) @ Heavy-Duty Boots  
Ability: Primordial Sea  
Tera Type: Electric  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Hurricane  
- Weather Ball  
- Volt Switch  
- Roost  

REIDEMEISTER (Ting-Lu) @ Assault Vest  
Ability: Regenerator  
Tera Type: Dark  
EVs: 252 HP / 4 Def / 252 SpD  
Sassy Nature  
- Earthquake  
- Payback  
- Ruination  
- Body Press