CARNAP (Chien-Pao) @ Choice Band
Ability: Adaptability
Tera Type: Dark
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Icicle Crash
- Crunch
- Sacred Sword
- Ice Shard
SCHLICK (Cinderace) @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- High Jump Kick
- Will-O-Wisp
- U-turn
NEURATH (Corviknight) @ Leftovers
Ability: Intimidate
Level: 99
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Body Press
- Defog
- U-turn
- Roost
KRAFT (Iron Moth) @ Heavy-Duty Boots
Ability: Desolate Land
Tera Type: Fire
EVs: 152 HP / 152 SpA / 204 Spe
Modest Nature
- Fiery Dance
- Discharge
- U-turn
- Morning Sun
HAHN (Kilowattrel) @ Heavy-Duty Boots
Ability: Primordial Sea
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Weather Ball
- Volt Switch
- Roost
REIDEMEISTER (Ting-Lu) @ Assault Vest
Ability: Regenerator
Tera Type: Dark
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Earthquake
- Payback
- Ruination
- Body Press