The Sun (Groudon-Primal) @ Red Orb  
Ability: Desolate Land  
Tera Type: Ground  
EVs: 248 HP / 68 Def / 192 SpD  
Relaxed Nature  
- Stealth Rock  
- Toxic  
- Precipice Blades  
- Overheat  

Magician's Red (Ho-Oh) @ Heavy-Duty Boots  
Ability: Regenerator  
Tera Type: Grass  
EVs: 248 HP / 176 Atk / 20 Def / 56 SpD / 8 Spe  
Adamant Nature  
- Sacred Fire  
- Brave Bird  
- Thunder Wave  
- Defog  

Judgement (Arceus-Dark) @ Dread Plate  
Ability: Multitype  
Tera Type: Poison  
EVs: 248 HP / 136 Def / 124 Spe  
Bold Nature  
IVs: 0 Atk  
- Foul Play  
- Taunt  
- Toxic  
- Recover  

Hierophant Green (Zygarde) @ Leftovers  
Ability: Power Construct  
Tera Type: Water  
EVs: 252 HP / 252 Def / 4 SpD  
Impish Nature  
- Thousand Arrows  
- Coil  
- Glare  
- Rest  

Dark Blue Moon (Kyogre-Primal) @ Blue Orb  
Ability: Primordial Sea  
Tera Type: Water  
EVs: 4 Def / 252 SpA / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Origin Pulse  
- Ice Beam  
- Thunder  
- Calm Mind  

Anubis (Zacian-Crowned) @ Rusted Sword  
Ability: Intrepid Sword  
Tera Type: Fighting  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Play Rough  
- Behemoth Blade  
- Wild Charge  
- Close Combat