The Sun (Groudon-Primal) @ Red Orb
Ability: Desolate Land
Tera Type: Ground
EVs: 248 HP / 68 Def / 192 SpD
Relaxed Nature
- Stealth Rock
- Toxic
- Precipice Blades
- Overheat
Magician's Red (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 176 Atk / 20 Def / 56 SpD / 8 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Thunder Wave
- Defog
Judgement (Arceus-Dark) @ Dread Plate
Ability: Multitype
Tera Type: Poison
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Taunt
- Toxic
- Recover
Hierophant Green (Zygarde) @ Leftovers
Ability: Power Construct
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Thousand Arrows
- Coil
- Glare
- Rest
Dark Blue Moon (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
Tera Type: Water
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Origin Pulse
- Ice Beam
- Thunder
- Calm Mind
Anubis (Zacian-Crowned) @ Rusted Sword
Ability: Intrepid Sword
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Play Rough
- Behemoth Blade
- Wild Charge
- Close Combat