Defensive (Groudon-Primal) @ Red Orb  
Ability: Desolate Land  
EVs: 248 HP / 56 Def / 204 SpD  
Impish Nature  
- Stealth Rock  
- Precipice Blades   
- Rock Tomb / Overheat  
- Toxic  

Utility Swords Dance (Groudon-Primal) @ Red Orb  
Ability: Desolate Land  
EVs: 248 HP / 112 Atk / 92 Def / 52 SpD  
Impish Nature  
- Stealth Rock  
- Swords Dance  
- Precipice Blades 
- Stone Edge / Rock Tomb

Double Dance (Groudon-Primal) @ Red Orb  
Ability: Desolate Land  
EVs: 248 Atk / 144 SpD / 116 Spe  
Adamant Nature  
- Swords Dance  
- Rock Polish  
- Precipice Blades  
- Stone Edge / Heat Crash

Eruption (Groudon-Primal) @ Red Orb  
Ability: Desolate Land  
EVs: 4 Atk / 252 SpA / 252 Spe  
Hasty Nature  
- Swords Dance / Stealth Rock
- Eruption  
- Precipice Blades 
- Stone Edge  

Offensive Support (Groudon-Primal) @ Red Orb  
Ability: Desolate Land  
EVs: 252 SpA / 96 SpD / 160 Spe  
Mild Nature  
- Overheat  
- Stealth Rock  
- Precipice Blades 
- Rock Tomb / Toxic  

Defensive (Zygarde) @ Leftovers  
Ability: Power Construct  
EVs: 252 HP / 4 Atk / 252 Def  
Impish Nature  
- Coil  
- Glare / Dragon Tail
- Thousand Arrows  
- Rest  

Dragon Dance (Zygarde) @ Dragonium Z  
Ability: Power Construct  
EVs: 12 HP / 216 Atk / 48 SpD / 232 Spe  
Adamant Nature  
- Dragon Dance  
- Thousand Arrows  
- Substitute  
- Dragon Tail  

Dragon Dance Trapper (Zygarde) @ Leftovers  
Ability: Power Construct  
EVs: 80 HP / 204 Atk / 224 Def  
Adamant Nature  
- Thousand Waves  
- Dragon Dance 
- Thousand Arrows 
- Rest  

Coil Trapper (Zygarde) @ Leftovers  
Ability: Power Construct  
EVs: 248 HP / 48 Def / 80 SpD / 132 Spe  
Careful Nature  
- Thousand Waves  
- Coil  
- Scale Shot  
- Rest  

Mixed Defensive (Eternatus) @ Leftovers 
Ability: Pressure  
EVs: 248 HP / 88 Def / 164 SpD / 8 Spe  
Timid Nature  
- Recover  
- Toxic Spikes / Toxic  
- Sludge Bomb / Flamethrower / Mystical Fire  
- Dynamax Cannon  

Life Orb (Eternatus) @ Life Orb  
Ability: Pressure  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Dynamax Cannon  
- Recover  
- Sludge Bomb  
- Flamethrower  

Meteor Beam (Eternatus) @ Power Herb  
Ability: Pressure  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Meteor Beam  
- Dynamax Cannon  
- Flamethrower  
- Sludge Bomb  

Physically Defensive (Eternatus) @ Leftovers  
Ability: Pressure  
EVs: 40 HP / 252 Def / 216 Spe  
Timid Nature  
IVs: 0 Atk  
- Recover  
- Toxic Spikes / Toxic  
- Sludge Bomb / Flamethrower / Mystical Fire  
- Dynamax Cannon  

Specially Defensive (Eternatus) @ Leftovers
Ability: Pressure  
EVs: 80 HP / 252 SpD / 176 Spe  
Timid Nature  
IVs: 0 Atk  
- Recover  
- Toxic Spikes / Toxic
- Sludge Bomb / Flamethrower / Mystical Fire
- Dynamax Cannon  

Ultra Dragon Dance (Necrozma-Dusk-Mane) @ Ultranecrozium Z  
Ability: Prism Armor  
EVs: 24 HP / 248 Atk / 96 Def / 140 Spe  
Adamant Nature  
- Dragon Dance  
- Photon Geyser  
- Earthquake  
- Stone Edge / Outrage / X-Scissor

Ultra Stealth Rock (Necrozma-Dusk-Mane) @ Ultranecrozium Z  
Ability: Prism Armor  
EVs: 32 Def / 224 SpA / 252 Spe  
Timid Nature  
- Stealth Rock  
- Photon Geyser  
- Earth Power / Dragon Pulse
- Power Gem  

Dragon Dance (Necrozma-Dusk-Mane) @ Solganium Z  
Ability: Prism Armor  
EVs: 20 HP / 252 Atk / 236 Spe  
Adamant Nature  
- Dragon Dance  
- Sunsteel Strike  
- Earthquake  
- Stone Edge / Photon Geyser

Bulky Booster (Necrozma-Dusk-Mane) @ Solganium Z
Ability: Prism Armor
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike
- Knock Off / Earthquake / Stone Edge
- Morning Sun / Stone Edge / Earthquake

Specially Defensive (Necrozma-Dusk-Mane) @ Leftovers  
Ability: Prism Armor  
EVs: 248 HP / 60 Def / 200 SpD  
Careful Nature  
- Sunsteel Strike / Iron Head  
- Morning Sun  
- Thunder Wave / Earthquake
- Toxic / Knock Off

Physically Defensive (Necrozma-Dusk-Mane) @ Leftovers  
Ability: Prism Armor  
EVs: 248 HP / 60 Def / 200 SpD  
Careful Nature  
- Sunsteel Strike / Iron Head  
- Morning Sun  
- Thunder Wave / Earthquake
- Toxic / Knock Off

Wallbreaker (Kyogre-Primal) @ Blue Orb  
Ability: Primordial Sea  
EVs: 252 SpA / 4 SpD / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Calm Mind  
- Origin Pulse / Water Spout
- Thunder  
- Ice Beam  

Defensive (Kyogre-Primal) @ Blue Orb  
Ability: Primordial Sea  
EVs: 248 HP / 236 Def / 24 SpD  
Bold Nature  
IVs: 0 Atk  
- Calm Mind  
- Scald  
- Ice Beam  
- Rest 

Life Orb Offensive (Yveltal) @ Life Orb  
Ability: Dark Aura  
EVs: 4 Atk / 252 SpA / 252 Spe  
Naive Nature  
- Dark Pulse  
- Oblivion Wing  
- Taunt  
- Knock Off / Sucker Punch  

Defensive Utility (Yveltal) @ Heavy-Duty Boots  
Ability: Dark Aura  
EVs: 248 HP / 76 Def / 184 Spe  
Timid Nature  
- Foul Play  
- Roost  
- Taunt  
- Toxic / Sucker Punch / U-turn / Defog  

Choice Scarf (Yveltal) @ Choice Scarf  
Ability: Dark Aura  
EVs: 4 Atk / 252 Def / 28 SpD / 224 Spe  
Jolly Nature  
- Foul Play / Dark Pulse  
- Toxic / Roost / Oblivion Wing  
- U-turn  
- Defog / Roost / Oblivion Wing

Geomancy (Xerneas) @ Power Herb  
Ability: Fairy Aura  
EVs: 168 Def / 252 SpA / 88 Spe  
Modest Nature  
IVs: 0 Atk  
- Geomancy  
- Moonblast  
- Thunder  
- Substitute / Ingrain / Focus Blast

Choice Specs (Xerneas) @ Choice Specs  
Ability: Fairy Aura  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Moonblast  
- Thunder  
- Focus Blast / Thunder Wave  
- Aromatherapy / Defog / Grass Knot

Choice Scarf (Xerneas) @ Choice Scarf
Ability: Fairy Aura  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Moonblast  
- Thunder  
- Focus Blast / Thunder Wave 
- Aromatherapy / Defog / Grass Knot

Z-Move (Xerneas) @ Fairium Z
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Geomancy
- Ingrain / Sleep Talk
- Rest
- Moonblast

Defensive (Ho-Oh) @ Heavy-Duty Boots  
Ability: Regenerator  
EVs: 248 HP / 204 Def / 56 SpD  
Impish Nature  
- Sacred Fire  
- Defog  
- Toxic  
- Whirlwind  

Offensive (Ho-Oh) @ Heavy-Duty Boots  
Ability: Regenerator  
EVs: 248 HP / 192 Atk / 56 SpD / 12 Spe  
Adamant Nature  
- Sacred Fire / Flare Blitz  
- Brave Bird  
- Earthquake / Defog  
- Toxic / Thunder Wave  

Choice Band (Ho-Oh) @ Choice Band  
Ability: Regenerator  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Sacred Fire / Flare Blitz  
- Brave Bird  
- Earthquake / Defog  
- Toxic / Thunder Wave  

Choice Band (Marshadow) @ Choice Band  
Ability: Technician  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Poltergeist / Rock Tomb  
- Spectral Thief  
- Low Kick  
- Shadow Sneak  

Life Orb (Marshadow) @ Life Orb  
Ability: Technician  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Poltergeist / Rock Tomb  
- Spectral Thief / Hidden Power Ice  
- Low Kick  
- Shadow Sneak  

Bulk Up (Marshadow) @ Life Orb  
Ability: Technician  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Bulk Up  
- Spectral Thief / Poltergeist  
- Low Kick  
- Shadow Sneak  

Physical Utility (Giratina-Origin) @ Griseous Orb
Ability: Levitate  
EVs: 248 HP / 56 Atk / 192 Def / 12 Spe  
Impish Nature  
- Poltergeist  
- Dragon Tail  
- Defog  
- Toxic / Thunder Wave / Will-O-Wisp / Shadow Sneak  

Special Utility (Giratina-Origin) @ Griseous Orb
Ability: Levitate  
EVs: 248 HP / 152 Def / 8 SpA / 100 SpD  
Modest Nature  
- Draco Meteor  
- Hex  
- Toxic / Thunder Wave / Will-O-Wisp
- Defog  

Mixed Attacker (Deoxys-Attack) @ Life Orb  
Ability: Pressure  
EVs: 4 Atk / 252 SpA / 252 Spe  
Hasty Nature  
- Psycho Boost  
- Shadow Ball  
- Ice Beam / Low Kick  
- Rock Slide / Extreme Speed  

Lead (Deoxys-Attack) @ Focus Sash  
Ability: Pressure  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Stealth Rock / Spikes  
- Psycho Boost / Counter  
- Icy Wind / Taunt / Magic Coat  
- Shadow Ball  

Choice Band (Rayquaza) @ Choice Band  
Ability: Air Lock  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Dragon Ascent  
- Extreme Speed  
- V-create  
- Earthquake / Scale Shot / Waterfall  

Dragon Dance (Rayquaza) @ Life Orb  
Ability: Air Lock  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Dragon Dance / Swords Dance  
- Dragon Ascent  
- V-create / Earthquake  
- Extreme Speed / Scale Shot  

Trapper (Gothitelle) @ Leftovers  
Ability: Shadow Tag  
EVs: 248 HP / 252 Def / 8 SpD  
Bold Nature  
IVs: 0 Atk  
- Taunt  
- Charm  
- Rest  
- Cosmic Power  

Dragon Dance (Salamence-Mega) @ Salamencite  
Ability: Intimidate  
EVs: 252 Atk / 4 Def / 252 Spe  
Adamant Nature  
- Dragon Dance  
- Double-Edge  
- Earthquake  
- Roost / Facade

Choice Scarf (Ditto) @ Choice Scarf  
Ability: Imposter  
EVs: 248 HP / 8 Atk / 252 Def  
Relaxed Nature  
IVs: 30 SpA / 30 SpD / 1 Spe  
- Transform  

Hazard Lead (Deoxys-Speed) @ Focus Sash  
Ability: Pressure  
EVs: 248 HP / 8 SpD / 252 Spe  
Timid Nature  
- Stealth Rock  
- Spikes  
- Taunt  
- Magic Coat / Psycho Boost  

Dual Screens Lead (Deoxys-Speed) @ Light Clay  
Ability: Pressure  
EVs: 248 HP / 8 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Reflect  
- Light Screen  
- Taunt  
- Magic Coat  

Choice Band (Calyrex-Ice) @ Choice Band  
Ability: As One (Glastrier)  
EVs: 96 HP / 252 Atk / 160 SpD  
Adamant Nature  
- Glacial Lance  
- High Horsepower   
- Trick  
- Aromatherapy  

Trick Room (Calyrex-Ice) @ Heavy-Duty Boots  
Ability: As One (Glastrier)  
EVs: 96 HP / 252 Atk / 160 SpD  
Brave Nature  
IVs: 0 Spe  
- Glacial Lance  
- High Horsepower / Close Combat / Seed Bomb 
- Trick Room  
- Swords Dance  

Special Attacker (Mewtwo-Mega-Y) @ Mewtwonite Y  
Ability: Unnerve  
EVs: 88 Def / 204 SpA / 216 Spe  
Timid Nature  
- Nasty Plot  
- Psystrike  
- Fire Blast  
- Ice Beam / Focus Blast  

Lead (Diancie-Mega) @ Diancite  
Ability: Clear Body  
EVs: 108 HP / 184 SpA / 216 Spe  
Hasty Nature  
- Diamond Storm  
- Moonblast  
- Explosion / Earth Power  
- Stealth Rock  

Specially Defensive (Ferrothorn) @ Leftovers  
Ability: Iron Barbs  
EVs: 248 HP / 8 Def / 252 SpD  
Sassy Nature  
IVs: 0 Spe  
- Power Whip  
- Spikes  
- Leech Seed  
- Knock Off / Protect  

Physically Defensive (Ferrothorn) @ Leftovers  
Ability: Iron Barbs  
EVs: 248 HP / 252 Def / 8 SpD  
Relaxed Nature  
IVs: 0 Spe  
- Power Whip  
- Spikes  
- Leech Seed  
- Knock Off / Protect  

Choice Specs (Lunala) @ Choice Specs  
Ability: Shadow Shield  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Moongeist Beam  
- Moonblast  
- Psyshock  
- Trick  

Meteor Beam (Lunala) @ Power Herb  
Ability: Shadow Shield  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Meteor Beam  
- Moongeist Beam  
- Moonblast  
- Psyshock  

Defensive (Lunala) @ Heavy-Duty Boots  
Ability: Shadow Shield  
EVs: 252 HP / 16 Def / 240 Spe  
Timid Nature  
- Roost  
- Will-O-Wisp / Thunder Wave
- Ice Beam  
- Hex / Roar / Defog

Trick Room Setter (Lunala) @ Mental Herb  
Ability: Shadow Shield  
EVs: 252 HP / 4 SpA / 252 SpD  
Sassy Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Moongeist Beam  
- Defog  
- Teleport  

Specially Defensive (Chansey) @ Eviolite  
Ability: Natural Cure  
EVs: 8 HP / 252 Def / 248 SpD  
Sassy Nature  
IVs: 0 Atk / 0 Spe  
- Aromatherapy  
- Soft-Boiled  
- Confide  
- Seismic Toss / Toxic  

Physically Defensive (Giratina) @ Leftovers  
Ability: Pressure  
EVs: 252 HP / 252 Def / 4 SpD  
Impish Nature  
- Dragon Tail  
- Toxic  
- Defog  
- Rest  

Lead (Shuckle) @ Mental Herb  
Ability: Sturdy  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Final Gambit  
- Encore  
- Stealth Rock  
- Sticky Web  

Dragon Dance (Kyurem-Black) @ Life Orb  
Ability: Teravolt  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Dragon Dance  
- Icicle Spear  
- Substitute / Scale Shot  
- Fusion Bolt  

Dragon Dance (Zekrom) @ Dragonium Z  
Ability: Teravolt  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Dragon Dance  
- Bolt Strike  
- Outrage  
- Substitute / Roost

Specially Defensive (Blissey) @ Heavy-Duty Boots  
Ability: Natural Cure  
EVs: 16 HP / 252 Def / 240 SpD  
Calm Nature  
IVs: 0 Spe  
- Seismic Toss / Toxic  
- Stealth Rock / Thunder Wave  
- Soft-Boiled  
- Teleport  

Offensive Utility (Dialga) @ Shuca Berry
Ability: Pressure
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Thunder / Toxic 

Dual Screens Lead (Grimmsnarl) (M) @ Light Clay  
Ability: Prankster  
Tera Type: Dark  
EVs: 252 HP / 148 Def / 108 SpD  
Impish Nature  
- Taunt  
- Light Screen  
- Reflect  
- Spirit Break / Foul Play / Thunder Wave 

Lead (Smeargle) @ Focus Sash  
Ability: Technician / Moody
EVs: 4 HP / 252 Def / 252 Spe  
Jolly Nature  
- Sticky Web  
- Taunt / Magic Coat  
- Nuzzle / Spore  
- Rapid Spin / Whirlwind / Icy Wind / Perish Song  

Physically Defensive (Landorus-Therian) @ Leftovers  
Ability: Intimidate  
EVs: 248 HP / 252 Def / 8 Spe  
Impish Nature  
- Earthquake  
- Toxic / Taunt
- U-turn  
- Stealth Rock / Defog

Choice Scarf (Landorus-Therian) (M) @ Choice Scarf  
Ability: Intimidate  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Earthquake  
- Stone Edge  
- U-turn  
- Toxic / Explosion  

Choice Band (Pheromosa) @ Choice Band  
Ability: Beast Boost  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Close Combat / Low Kick
- Triple Axel  
- U-turn  
- Rapid Spin / Throat Chop / Poison Jab

Trick Room Lead (Hatterene) @ Focus Sash  
Ability: Magic Bounce  
EVs: 168 HP / 88 Def / 252 SpA  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Healing Wish  
- Dazzling Gleam  
- Nuzzle / Mystical Fire  

Physical Attacker (Mewtwo-Mega-X) @ Mewtwonite X  
Ability: Pressure  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Low Kick  
- Taunt  
- Ice Beam / Zen Headbutt
- Stone Edge / Zen Headbutt

Swords Dance (Lucario-Mega) @ Lucarionite  
Ability: Justified  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Swords Dance  
- Meteor Mash / Bullet Punch
- Close Combat  
- Bullet Punch / Stone Edge 

Specially Defensive (Magearna) @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Heart Swap
- Fleur Cannon
- Volt Switch / Spikes
- Heal Bell / Pain Split

Lead (Excadrill) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Tomb
- Toxic / Earthquake
- Rapid Spin

Lead (Ribombee) @ Focus Sash
Ability: Shield Dust
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Moonblast / Pounce / Lunge
- Stun Spore
- Skill Swap / Imprison 

Bulky Pivot (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Spe
Sassy Nature
- Bullet Punch
- Roost
- U-turn
- Toxic / Swords Dance

Extreme Killer (Arceus) @ Chople Berry  
Ability: Multitype  
EVs: 240 HP / 252 Atk / 16 Spe  
Adamant Nature  
- Swords Dance  
- Extreme Speed  
- Shadow Claw  
- Recover / Substitute / Earthquake

Z-Move (Arceus) @ Normalium Z  
Ability: Multitype  
EVs: 132 HP / 252 Atk / 124 Spe  
Adamant Nature  
- Swords Dance  
- Extreme Speed  
- Refresh / Recover / Giga Impact 
- Shadow Claw / Earthquake

Defensive Utility (Arceus-Dark) @ Dread Plate  
Ability: Multitype  
EVs: 248 HP / 164 Def / 96 Spe  
Timid Nature  
IVs: 0 Atk  
- Judgment  
- Recover  
- Ice Beam / Stealth Rock  
- Toxic / Will-O-Wisp / Defog  

Calm Mind (Arceus-Dark) @ Dread Plate  
Ability: Multitype  
EVs: 248 HP / 4 Def / 160 SpD / 96 Spe  
Timid Nature  
IVs: 0 Atk  
- Judgment  
- Calm Mind  
- Recover  
- Refresh   

Defensive Utility (Arceus-Dragon) @ Draco Plate  
Ability: Multitype  
EVs: 244 HP / 104 Def / 24 SpD / 136 Spe  
Timid Nature  
IVs: 0 Atk  
- Defog / Stealth Rock  
- Recover  
- Judgment  
- Will-O-Wisp  

Defensive Utility (Arceus-Fairy) @ Pixie Plate  
Ability: Multitype  
EVs: 248 HP / 136 Def / 124 Spe  
Bold Nature  
IVs: 0 Atk  
- Judgment  
- Toxic / Will-O-Wisp / Refresh 
- Stealth Rock  
- Recover  

Calm Mind (Arceus-Fairy) @ Pixie Plate  
Ability: Multitype  
EVs: 216 HP / 156 Def / 136 Spe  
Timid Nature  
IVs: 0 Atk  
- Calm Mind  
- Judgment  
- Recover  
- Earth Power / Fire Blast / Will-O-Wisp / Refresh 

Calm Mind (Arceus-Flying) @ Sky Plate  
Ability: Multitype  
EVs: 72 HP / 132 Def / 52 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Calm Mind  
- Judgment  
- Recover  
- Refresh

Swords Dance (Arceus-Ghost) @ Ghostium Z  
Ability: Multitype  
EVs: 236 Atk / 20 Def / 252 Spe  
Adamant Nature  
- Swords Dance  
- Shadow Force  
- Recover / Substitute  
- Brick Break / Extreme Speed  

Offensive (Arceus-Grass) @ Meadow Plate  
Ability: Multitype  
EVs: 80 HP / 176 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Grass Knot / Judgment  
- Ice Beam  
- Fire Blast  
- Recover  

Calm Mind (Arceus-Ground) @ Earth Plate  
Ability: Multitype  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
- Calm Mind  
- Judgment  
- Ice Beam 
- Recover  

Swords Dance (Arceus-Ground) @ Groundium Z  
Ability: Multitype  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Swords Dance  
- Earthquake  
- Stone Edge  
- Recover / Substitute

Defensive Utility (Arceus-Ground) @ Earth Plate  
Ability: Multitype  
EVs: 252 HP / 104 Def / 28 SpA / 124 Spe  
Bold Nature  
IVs: 0 Atk  
- Judgment  
- Ice Beam   
- Toxic / Defog / Stealth Rock
- Recover  

Defensive Utility (Arceus-Poison) @ Toxic Plate  
Ability: Multitype  
EVs: 252 HP / 132 Def / 124 Spe  
Impish Nature  
- Poison Jab  
- Will-O-Wisp  
- Stealth Rock  
- Recover  

Defensive Utility (Arceus-Rock) @ Stone Plate  
Ability: Multitype  
EVs: 252 HP / 68 Def / 128 SpA / 44 SpD / 16 Spe  
Timid Nature  
IVs: 0 Atk  
- Judgment  
- Will-O-Wisp  
- Stealth Rock / Refresh  
- Recover  

Defensive Utility (Arceus-Water) @ Splash Plate  
Ability: Multitype  
EVs: 248 HP / 136 Def / 124 Spe  
Bold Nature  
IVs: 0 Atk  
- Judgment  
- Toxic / Refresh  
- Stealth Rock / Ice Beam
- Recover  

Bulky Calm Mind (Arceus-Water) @ Splash Plate  
Ability: Multitype  
EVs: 248 HP / 244 Def / 16 Spe  
Bold Nature  
IVs: 0 Atk  
- Calm Mind  
- Judgment  
- Recover  
- Ice Beam  

Offensive Calm Mind (Arceus-Water) @ Splash Plate  
Ability: Multitype  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Calm Mind  
- Judgment  
- Earth Power / Grass Knot 
- Recover