Defensive (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 56 Def / 204 SpD
Impish Nature
- Stealth Rock
- Precipice Blades
- Rock Tomb / Overheat
- Toxic
Utility Swords Dance (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 112 Atk / 92 Def / 52 SpD
Impish Nature
- Stealth Rock
- Swords Dance
- Precipice Blades
- Stone Edge / Rock Tomb
Double Dance (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 248 Atk / 144 SpD / 116 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Precipice Blades
- Stone Edge / Heat Crash
Eruption (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Swords Dance / Stealth Rock
- Eruption
- Precipice Blades
- Stone Edge
Offensive Support (Groudon-Primal) @ Red Orb
Ability: Desolate Land
EVs: 252 SpA / 96 SpD / 160 Spe
Mild Nature
- Overheat
- Stealth Rock
- Precipice Blades
- Rock Tomb / Toxic
Defensive (Zygarde) @ Leftovers
Ability: Power Construct
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Coil
- Glare / Dragon Tail
- Thousand Arrows
- Rest
Dragon Dance (Zygarde) @ Dragonium Z
Ability: Power Construct
EVs: 12 HP / 216 Atk / 48 SpD / 232 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Substitute
- Dragon Tail
Dragon Dance Trapper (Zygarde) @ Leftovers
Ability: Power Construct
EVs: 80 HP / 204 Atk / 224 Def
Adamant Nature
- Thousand Waves
- Dragon Dance
- Thousand Arrows
- Rest
Coil Trapper (Zygarde) @ Leftovers
Ability: Power Construct
EVs: 248 HP / 48 Def / 80 SpD / 132 Spe
Careful Nature
- Thousand Waves
- Coil
- Scale Shot
- Rest
Mixed Defensive (Eternatus) @ Leftovers
Ability: Pressure
EVs: 248 HP / 88 Def / 164 SpD / 8 Spe
Timid Nature
- Recover
- Toxic Spikes / Toxic
- Sludge Bomb / Flamethrower / Mystical Fire
- Dynamax Cannon
Life Orb (Eternatus) @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Recover
- Sludge Bomb
- Flamethrower
Meteor Beam (Eternatus) @ Power Herb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Dynamax Cannon
- Flamethrower
- Sludge Bomb
Physically Defensive (Eternatus) @ Leftovers
Ability: Pressure
EVs: 40 HP / 252 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Toxic Spikes / Toxic
- Sludge Bomb / Flamethrower / Mystical Fire
- Dynamax Cannon
Specially Defensive (Eternatus) @ Leftovers
Ability: Pressure
EVs: 80 HP / 252 SpD / 176 Spe
Timid Nature
IVs: 0 Atk
- Recover
- Toxic Spikes / Toxic
- Sludge Bomb / Flamethrower / Mystical Fire
- Dynamax Cannon
Ultra Dragon Dance (Necrozma-Dusk-Mane) @ Ultranecrozium Z
Ability: Prism Armor
EVs: 24 HP / 248 Atk / 96 Def / 140 Spe
Adamant Nature
- Dragon Dance
- Photon Geyser
- Earthquake
- Stone Edge / Outrage / X-Scissor
Ultra Stealth Rock (Necrozma-Dusk-Mane) @ Ultranecrozium Z
Ability: Prism Armor
EVs: 32 Def / 224 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Photon Geyser
- Earth Power / Dragon Pulse
- Power Gem
Dragon Dance (Necrozma-Dusk-Mane) @ Solganium Z
Ability: Prism Armor
EVs: 20 HP / 252 Atk / 236 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike
- Earthquake
- Stone Edge / Photon Geyser
Bulky Booster (Necrozma-Dusk-Mane) @ Solganium Z
Ability: Prism Armor
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike
- Knock Off / Earthquake / Stone Edge
- Morning Sun / Stone Edge / Earthquake
Specially Defensive (Necrozma-Dusk-Mane) @ Leftovers
Ability: Prism Armor
EVs: 248 HP / 60 Def / 200 SpD
Careful Nature
- Sunsteel Strike / Iron Head
- Morning Sun
- Thunder Wave / Earthquake
- Toxic / Knock Off
Physically Defensive (Necrozma-Dusk-Mane) @ Leftovers
Ability: Prism Armor
EVs: 248 HP / 60 Def / 200 SpD
Careful Nature
- Sunsteel Strike / Iron Head
- Morning Sun
- Thunder Wave / Earthquake
- Toxic / Knock Off
Wallbreaker (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Origin Pulse / Water Spout
- Thunder
- Ice Beam
Defensive (Kyogre-Primal) @ Blue Orb
Ability: Primordial Sea
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Scald
- Ice Beam
- Rest
Life Orb Offensive (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Oblivion Wing
- Taunt
- Knock Off / Sucker Punch
Defensive Utility (Yveltal) @ Heavy-Duty Boots
Ability: Dark Aura
EVs: 248 HP / 76 Def / 184 Spe
Timid Nature
- Foul Play
- Roost
- Taunt
- Toxic / Sucker Punch / U-turn / Defog
Choice Scarf (Yveltal) @ Choice Scarf
Ability: Dark Aura
EVs: 4 Atk / 252 Def / 28 SpD / 224 Spe
Jolly Nature
- Foul Play / Dark Pulse
- Toxic / Roost / Oblivion Wing
- U-turn
- Defog / Roost / Oblivion Wing
Geomancy (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 168 Def / 252 SpA / 88 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Substitute / Ingrain / Focus Blast
Choice Specs (Xerneas) @ Choice Specs
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunder
- Focus Blast / Thunder Wave
- Aromatherapy / Defog / Grass Knot
Choice Scarf (Xerneas) @ Choice Scarf
Ability: Fairy Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunder
- Focus Blast / Thunder Wave
- Aromatherapy / Defog / Grass Knot
Z-Move (Xerneas) @ Fairium Z
Ability: Fairy Aura
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Geomancy
- Ingrain / Sleep Talk
- Rest
- Moonblast
Defensive (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 204 Def / 56 SpD
Impish Nature
- Sacred Fire
- Defog
- Toxic
- Whirlwind
Offensive (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 192 Atk / 56 SpD / 12 Spe
Adamant Nature
- Sacred Fire / Flare Blitz
- Brave Bird
- Earthquake / Defog
- Toxic / Thunder Wave
Choice Band (Ho-Oh) @ Choice Band
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Sacred Fire / Flare Blitz
- Brave Bird
- Earthquake / Defog
- Toxic / Thunder Wave
Choice Band (Marshadow) @ Choice Band
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poltergeist / Rock Tomb
- Spectral Thief
- Low Kick
- Shadow Sneak
Life Orb (Marshadow) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poltergeist / Rock Tomb
- Spectral Thief / Hidden Power Ice
- Low Kick
- Shadow Sneak
Bulk Up (Marshadow) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Spectral Thief / Poltergeist
- Low Kick
- Shadow Sneak
Physical Utility (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 56 Atk / 192 Def / 12 Spe
Impish Nature
- Poltergeist
- Dragon Tail
- Defog
- Toxic / Thunder Wave / Will-O-Wisp / Shadow Sneak
Special Utility (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 152 Def / 8 SpA / 100 SpD
Modest Nature
- Draco Meteor
- Hex
- Toxic / Thunder Wave / Will-O-Wisp
- Defog
Mixed Attacker (Deoxys-Attack) @ Life Orb
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psycho Boost
- Shadow Ball
- Ice Beam / Low Kick
- Rock Slide / Extreme Speed
Lead (Deoxys-Attack) @ Focus Sash
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock / Spikes
- Psycho Boost / Counter
- Icy Wind / Taunt / Magic Coat
- Shadow Ball
Choice Band (Rayquaza) @ Choice Band
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Ascent
- Extreme Speed
- V-create
- Earthquake / Scale Shot / Waterfall
Dragon Dance (Rayquaza) @ Life Orb
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance / Swords Dance
- Dragon Ascent
- V-create / Earthquake
- Extreme Speed / Scale Shot
Trapper (Gothitelle) @ Leftovers
Ability: Shadow Tag
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Taunt
- Charm
- Rest
- Cosmic Power
Dragon Dance (Salamence-Mega) @ Salamencite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Earthquake
- Roost / Facade
Choice Scarf (Ditto) @ Choice Scarf
Ability: Imposter
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 30 SpA / 30 SpD / 1 Spe
- Transform
Hazard Lead (Deoxys-Speed) @ Focus Sash
Ability: Pressure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Taunt
- Magic Coat / Psycho Boost
Dual Screens Lead (Deoxys-Speed) @ Light Clay
Ability: Pressure
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Magic Coat
Choice Band (Calyrex-Ice) @ Choice Band
Ability: As One (Glastrier)
EVs: 96 HP / 252 Atk / 160 SpD
Adamant Nature
- Glacial Lance
- High Horsepower
- Trick
- Aromatherapy
Trick Room (Calyrex-Ice) @ Heavy-Duty Boots
Ability: As One (Glastrier)
EVs: 96 HP / 252 Atk / 160 SpD
Brave Nature
IVs: 0 Spe
- Glacial Lance
- High Horsepower / Close Combat / Seed Bomb
- Trick Room
- Swords Dance
Special Attacker (Mewtwo-Mega-Y) @ Mewtwonite Y
Ability: Unnerve
EVs: 88 Def / 204 SpA / 216 Spe
Timid Nature
- Nasty Plot
- Psystrike
- Fire Blast
- Ice Beam / Focus Blast
Lead (Diancie-Mega) @ Diancite
Ability: Clear Body
EVs: 108 HP / 184 SpA / 216 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Explosion / Earth Power
- Stealth Rock
Specially Defensive (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Power Whip
- Spikes
- Leech Seed
- Knock Off / Protect
Physically Defensive (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Spikes
- Leech Seed
- Knock Off / Protect
Choice Specs (Lunala) @ Choice Specs
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moongeist Beam
- Moonblast
- Psyshock
- Trick
Meteor Beam (Lunala) @ Power Herb
Ability: Shadow Shield
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Moongeist Beam
- Moonblast
- Psyshock
Defensive (Lunala) @ Heavy-Duty Boots
Ability: Shadow Shield
EVs: 252 HP / 16 Def / 240 Spe
Timid Nature
- Roost
- Will-O-Wisp / Thunder Wave
- Ice Beam
- Hex / Roar / Defog
Trick Room Setter (Lunala) @ Mental Herb
Ability: Shadow Shield
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Moongeist Beam
- Defog
- Teleport
Specially Defensive (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 8 HP / 252 Def / 248 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Aromatherapy
- Soft-Boiled
- Confide
- Seismic Toss / Toxic
Physically Defensive (Giratina) @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Dragon Tail
- Toxic
- Defog
- Rest
Lead (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Final Gambit
- Encore
- Stealth Rock
- Sticky Web
Dragon Dance (Kyurem-Black) @ Life Orb
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Icicle Spear
- Substitute / Scale Shot
- Fusion Bolt
Dragon Dance (Zekrom) @ Dragonium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Bolt Strike
- Outrage
- Substitute / Roost
Specially Defensive (Blissey) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 16 HP / 252 Def / 240 SpD
Calm Nature
IVs: 0 Spe
- Seismic Toss / Toxic
- Stealth Rock / Thunder Wave
- Soft-Boiled
- Teleport
Offensive Utility (Dialga) @ Shuca Berry
Ability: Pressure
EVs: 104 HP / 252 SpA / 152 Spe
Modest Nature
- Stealth Rock
- Draco Meteor
- Fire Blast
- Thunder / Toxic
Dual Screens Lead (Grimmsnarl) (M) @ Light Clay
Ability: Prankster
Tera Type: Dark
EVs: 252 HP / 148 Def / 108 SpD
Impish Nature
- Taunt
- Light Screen
- Reflect
- Spirit Break / Foul Play / Thunder Wave
Lead (Smeargle) @ Focus Sash
Ability: Technician / Moody
EVs: 4 HP / 252 Def / 252 Spe
Jolly Nature
- Sticky Web
- Taunt / Magic Coat
- Nuzzle / Spore
- Rapid Spin / Whirlwind / Icy Wind / Perish Song
Physically Defensive (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Earthquake
- Toxic / Taunt
- U-turn
- Stealth Rock / Defog
Choice Scarf (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Toxic / Explosion
Choice Band (Pheromosa) @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat / Low Kick
- Triple Axel
- U-turn
- Rapid Spin / Throat Chop / Poison Jab
Trick Room Lead (Hatterene) @ Focus Sash
Ability: Magic Bounce
EVs: 168 HP / 88 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Healing Wish
- Dazzling Gleam
- Nuzzle / Mystical Fire
Physical Attacker (Mewtwo-Mega-X) @ Mewtwonite X
Ability: Pressure
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Low Kick
- Taunt
- Ice Beam / Zen Headbutt
- Stone Edge / Zen Headbutt
Swords Dance (Lucario-Mega) @ Lucarionite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Meteor Mash / Bullet Punch
- Close Combat
- Bullet Punch / Stone Edge
Specially Defensive (Magearna) @ Leftovers
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Heart Swap
- Fleur Cannon
- Volt Switch / Spikes
- Heal Bell / Pain Split
Lead (Excadrill) @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Rock Tomb
- Toxic / Earthquake
- Rapid Spin
Lead (Ribombee) @ Focus Sash
Ability: Shield Dust
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Moonblast / Pounce / Lunge
- Stun Spore
- Skill Swap / Imprison
Bulky Pivot (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Spe
Sassy Nature
- Bullet Punch
- Roost
- U-turn
- Toxic / Swords Dance
Extreme Killer (Arceus) @ Chople Berry
Ability: Multitype
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Shadow Claw
- Recover / Substitute / Earthquake
Z-Move (Arceus) @ Normalium Z
Ability: Multitype
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Refresh / Recover / Giga Impact
- Shadow Claw / Earthquake
Defensive Utility (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 248 HP / 164 Def / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Recover
- Ice Beam / Stealth Rock
- Toxic / Will-O-Wisp / Defog
Calm Mind (Arceus-Dark) @ Dread Plate
Ability: Multitype
EVs: 248 HP / 4 Def / 160 SpD / 96 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Calm Mind
- Recover
- Refresh
Defensive Utility (Arceus-Dragon) @ Draco Plate
Ability: Multitype
EVs: 244 HP / 104 Def / 24 SpD / 136 Spe
Timid Nature
IVs: 0 Atk
- Defog / Stealth Rock
- Recover
- Judgment
- Will-O-Wisp
Defensive Utility (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Toxic / Will-O-Wisp / Refresh
- Stealth Rock
- Recover
Calm Mind (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 216 HP / 156 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Earth Power / Fire Blast / Will-O-Wisp / Refresh
Calm Mind (Arceus-Flying) @ Sky Plate
Ability: Multitype
EVs: 72 HP / 132 Def / 52 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Refresh
Swords Dance (Arceus-Ghost) @ Ghostium Z
Ability: Multitype
EVs: 236 Atk / 20 Def / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Force
- Recover / Substitute
- Brick Break / Extreme Speed
Offensive (Arceus-Grass) @ Meadow Plate
Ability: Multitype
EVs: 80 HP / 176 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot / Judgment
- Ice Beam
- Fire Blast
- Recover
Calm Mind (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Judgment
- Ice Beam
- Recover
Swords Dance (Arceus-Ground) @ Groundium Z
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover / Substitute
Defensive Utility (Arceus-Ground) @ Earth Plate
Ability: Multitype
EVs: 252 HP / 104 Def / 28 SpA / 124 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Ice Beam
- Toxic / Defog / Stealth Rock
- Recover
Defensive Utility (Arceus-Poison) @ Toxic Plate
Ability: Multitype
EVs: 252 HP / 132 Def / 124 Spe
Impish Nature
- Poison Jab
- Will-O-Wisp
- Stealth Rock
- Recover
Defensive Utility (Arceus-Rock) @ Stone Plate
Ability: Multitype
EVs: 252 HP / 68 Def / 128 SpA / 44 SpD / 16 Spe
Timid Nature
IVs: 0 Atk
- Judgment
- Will-O-Wisp
- Stealth Rock / Refresh
- Recover
Defensive Utility (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 248 HP / 136 Def / 124 Spe
Bold Nature
IVs: 0 Atk
- Judgment
- Toxic / Refresh
- Stealth Rock / Ice Beam
- Recover
Bulky Calm Mind (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Ice Beam
Offensive Calm Mind (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Earth Power / Grass Knot
- Recover