Tentacruel @ Lum Berry
Ability: Liquid Ooze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Icy Wind
- Rapid Spin
- Toxic Spikes
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 56 Atk / 252 SpA / 200 Spe
Naive Nature
- Draco Meteor
- Thunder
- Earthquake
- Thunder
Dialga @ Choice Scarf
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dragon Pulse
- Thunder
- Fire Blast
Bronzong @ Custap Berry
Ability: Levitate
EVs: 248 HP / 52 Atk / 144 SpD / 64 Spe
Careful Nature
- Payback
- Earthquake
- Explosion
- Stealth Rock
Kyogre @ Leftovers
Ability: Drizzle
EVs: 248 HP / 224 Def / 36 SpA
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Thunder
- Protect
Kingdra @ Leftovers
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Dragon Pulse
- Substitute
- Protect
ofc in my earlier descs i mention prepping to tenta leads. u must ALWAYS prep for tspikes in the builder. you'll see a lot of rando lums, lead taunt or psychic coverage, or a bunch of immunes on my teams bc this is a strategy u must prep for in the builder. here i plan on abusing it tho, mainly with my dank kingdra set. so yeah, thats about it. team built itself