Tentacruel @ Lum Berry  
Ability: Liquid Ooze  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Hydro Pump  
- Icy Wind  
- Rapid Spin  
- Toxic Spikes  

Giratina-Origin @ Griseous Orb  
Ability: Levitate  
EVs: 56 Atk / 252 SpA / 200 Spe  
Naive Nature  
- Draco Meteor  
- Thunder  
- Earthquake  
- Thunder  

Dialga @ Choice Scarf  
Ability: Pressure  
EVs: 4 Def / 252 SpA / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Draco Meteor  
- Dragon Pulse  
- Thunder  
- Fire Blast  

Bronzong @ Custap Berry  
Ability: Levitate  
EVs: 248 HP / 52 Atk / 144 SpD / 64 Spe  
Careful Nature  
- Payback  
- Earthquake  
- Explosion  
- Stealth Rock  

Kyogre @ Leftovers  
Ability: Drizzle  
EVs: 248 HP / 224 Def / 36 SpA  
Modest Nature  
IVs: 0 Atk  
- Hydro Pump  
- Ice Beam  
- Thunder  
- Protect  

Kingdra @ Leftovers  
Ability: Swift Swim  
EVs: 4 Def / 252 SpA / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Surf  
- Dragon Pulse  
- Substitute  
- Protect  

ofc in my earlier descs i mention prepping to tenta leads. u must ALWAYS prep for tspikes in the builder. you'll see a lot of rando lums, lead taunt or psychic coverage, or a bunch of immunes on my teams bc this is a strategy u must prep for in the builder. here i plan on abusing it tho, mainly with my dank kingdra set. so yeah, thats about it. team built itself