Salamence @ Life Orb
- Ability: Intimidate
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Fang
Volcarona @ Leftovers
- Ability: Flame Body
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Roost
Ferrothorn @ Leftovers
- Ability: Iron Barbs
- EVs: 252 HP / 88 Def / 168 SpD
- Impish Nature
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball / Knock Off
Clefable @ Leftovers
- Ability: Magic Guard
- EVs: 252 HP / 172 Def / 84 SpD
- Calm Nature
- Moonblast
- Soft-Boiled
- Thunder Wave
- Stealth Rock
Rotom-Wash @ Leftovers
- Ability: Levitate
- EVs: 252 HP / 200 Def / 56 Spe
- Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Defog
Lopunny-Mega @ Lopunnite
- Ability: Limber (Scrappy)
- EVs: 252 Atk / 4 Def / 252 Spe
- Jolly Nature
- High Jump Kick
- Return
- Ice Punch / Triple Axel has more power and hits 3 times, it can bypass Focus Sashes and da Sturdy moves
- Thunder Punch / Fake Out so they can flinch first upon entry of Lopunny