Salamence @ Life Orb
   - Ability: Intimidate
   - EVs: 252 Atk / 4 SpD / 252 Spe
   - Jolly Nature
   - Dragon Dance
   - Dragon Claw
   - Earthquake
   - Fire Fang

Volcarona @ Leftovers
   - Ability: Flame Body
   - EVs: 252 SpA / 4 SpD / 252 Spe
   - Timid Nature
   - Quiver Dance
   - Fiery Dance
   - Bug Buzz
   - Roost

Ferrothorn @ Leftovers
   - Ability: Iron Barbs
   - EVs: 252 HP / 88 Def / 168 SpD
   - Impish Nature
   - Stealth Rock
   - Leech Seed
   - Power Whip
   - Gyro Ball / Knock Off

Clefable @ Leftovers
   - Ability: Magic Guard
   - EVs: 252 HP / 172 Def / 84 SpD
   - Calm Nature
   - Moonblast
   - Soft-Boiled
   - Thunder Wave
   - Stealth Rock

Rotom-Wash @ Leftovers
   - Ability: Levitate
   - EVs: 252 HP / 200 Def / 56 Spe
   - Bold Nature
   - Hydro Pump
   - Volt Switch
   - Will-O-Wisp
   - Defog

Lopunny-Mega @ Lopunnite
   - Ability: Limber (Scrappy)
   - EVs: 252 Atk / 4 Def / 252 Spe
   - Jolly Nature
   - High Jump Kick
   - Return
   - Ice Punch / Triple Axel has more power and hits 3 times, it can bypass Focus Sashes and da Sturdy moves
   - Thunder Punch / Fake Out so they can flinch first upon entry of Lopunny