Changes that appear often:
Fangs - Now 70 BP (includes Poison Fang)
Elemental Punches + Shadow Punch - Now 80 BP (Shadow Punch is now 100% Acc with a chance to confuse)
Cute Charm - Intimidate clone for Special Attack
Full Moon Crash - Fairy-type Double-Edge
Cacophony - Boosts the power of Sound moves by 1.3x

Yamaboucha: Ice/Psychic, Abilities: Oblivious/Cute Charm/Dry Skin, Stats: 75 / 65 / 75 / 135 / 105 / 85
Yamaboucha (F) @ Life Orb  
Ability: Dry Skin  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Lovely Kiss  
- Nasty Plot  
- Ice Beam  
- Psyshock / Focus Blast
Jynx's new evolution. Would be a lot better is Z-Moves were still legal to abuse Z-Lovely Kiss, but it's still a pretty scary sweeper and sleep spreader
Geareon (Eeveelution): Steel, Abilities: Filter/Steam Engine, Stats: 110 / 65 / 130 / 95 / 60 / 65
Geareon @ Leftovers  
Ability: Filter  
EVs: 252 HP / 252 Def / 4 SpA  
Bold Nature  
IVs: 0 Atk  
- Flash Cannon  
- Scald 
- Wish  
- Protect
Mytheon (Eeveelution): Dragon, Abilities: Pressure/Tough Claws, Stats: 95 / 110 / 60 / 65 / 65 /130
Mytheon @ Choice Band  
Ability: Tough Claws  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Outrage  
- Double Kick  
- Poison Jab  
- U-turn 
Synthinobi (Grass Starter): Grass/Fighting, Abilities: Overgrow/Super Luck, Stats: 75 / 100 / 80 / 95 / 75 / 130
Synthinobi @ Scope Lens  
Ability: Super Luck  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Leaf Blade  
- Hidden Leaf Strike 
- Night Slash  
- Swords Dance
Hidden Leaf Strike - 100 BP Physical Fighting-type move that never misses and has a high crit ratio. Only learned by Synthinobi and Greninja
Mega Synthinobi (Grass Starter's Mega): Grass/Fighting, Ability: Flower Veil, Stats: 75 / 135 / 90 / 115 / 90 / 150
Synthinobi @ Synthinobite  
Ability: Super Luck  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Leaf Blade  
- Close Combat 
- Knock Off 
- Swords Dance
Chemicander (Fire Starter): Fire/Poison, Abilities: Blaze/Merciless, Stats: 80 / 80 / 95 / 120 / 115 / 65
Chemicander @ Black Sludge  
Ability: Merciless  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
IVs: 0 Atk  
- Fire Blast  
- Corrosive Acid
- Recover  
- Toxic Spikes / Toxic
Corrosive Acid - 60 BP Special Poison-type move that does double damage to burned or poisoned targets and has a 20% chance to inflict each. Only learned by Chemicander, Muk, and Salazzle
Mega Chemicander (Fire Starter's Mega): Fire/Poison, Abilities: Filter, Stats: 80 / 100 / 115 / 150 / 135 / 75
Chemicander @ Chemicite
Ability: Merciless  
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature  
IVs: 0 Atk  
- Fire Blast  
- Sludge Wave
- Recover  
- Psychic
Primadillo (Water Starter): Water/Ground, Abilities: Torrent/Overcoat, Stats: 105 / 105 / 115 / 90 / 75 / 65
Primadillo @ Leftovers / Assault Vest  
Ability: Overcoat  
EVs: 252 HP / 4 Atk / 252 Def (EV Spread for the AV set: 252 HP / 252 Atk / 4 SpD)
Impish Nature  
- Scald  
- Shore Up
- Stealth Rock
- Rapid Spin / Ball Up
Run Liquidation over Scald, EQ over Shore Up, and Drain Punch over Stealth Rock if AV is the item
Ball Up - Ground-type Protect clone that raises the user's Defense by 2 stages if hit by a contact move. Only learned by Primadillo, Sandslash, Sandslash-Alola, and Forretress
Mega Primadillo (Water Starter's Mega): Water/Ground, Abilities: Rough Skin, Stats: 105 / 145 / 135 / 100 / 85 / 85
Primadillo @ Primadillite
Ability: Overcoat  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Liquidation  
- Earthquake  
- Shore Up / Stone Edge
- Rapid Spin
Bersawk (Part of Regional Bird Trio #1): Normal/Flying, Abilities: Sheer Force/Early Bird/Anger Point, Stats: 75 / 125 / 55 / 70 / 75 / 105
Bersawk @ Choice Band / Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Return  
- Wing Attack
- Jump Kick / Heat Wave
- U-turn
Wing Attack - now 85 BP and has a 10% chance to lower the opponent's Speed
Electzal (Part of Regional Bird Trio #2): Electric/Flying, Abilities: Big Pecks/Lightning Rod/Serene Grace, Stats: 80 / 50 / 125 / 105 / 95 / 50
Electzal @ Heavy-Duty Boots  
Ability: Serene Grace  
EVs: 252 HP / 252 Def / 4 SpD  
Impish Nature  
- Discharge  
- Defog  
- Roost  
- U-turn
Pyrogrine (Part of Regional Bird Trio #3): Fire/Flying, Abilities: Tangled Feet/Flash Fire/Justified, Stats: 60 / 100 / 60 / 100 / 60 / 125
Pyrogrine @ Heavy-Duty Boots  
Ability: Flash Fire  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Flare Blitz  
- Brave Bird  
- Bone Rush  
- U-turn
Chompean (Early Game Normal-type, but instead of a rodent it's a dog): Normal, Abilities: Elemental Teething, Stats: 80 / 105 / 50 / 45 / 55 / 85 
Chompean @ Life Orb  
Ability: Elemental Teething
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Hyper Fang  
- Crunch / Fire Fang
- Psychic Fangs  
- Quick Attack
Elemental Teething - Secondary typing changes before using a fang move, similar to Protean. If the user didn't already have a secondary type, a secondary type is added
Mothicoal (Regional Bug): Bug/Fire, Abilities: Shield Dust/Flame Body, Stats: 60 / 45 / 55 / 105 / 75 / 95 
Mothicoal @ Heavy-Duty Boots  
Ability: Flame Body  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Bug Buzz  
- Fire Blast  
- Quiver Dance  
- Energy Ball / Psychic
Neurowatt (Pikaclone): Electric/Psychic, Abilities: Cute Charm/Motor Drive, Stats: 50 / 59 / 55 / 91 / 55 / 115
Neurowatt @ Life Orb  
Ability: Motor Drive  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Nasty Plot  
- Thunderbolt  
- Psychic  
- Grass Knot
Menursa: Dark, Abilities: Oblivious/Pickup/Tough Claws, Stats: 110 / 125 / 90 / 55 / 75 / 50
Menursa @ Assault Vest  
Ability: Tough Claws  
EVs: 252 HP / 252 Atk / 4 SpD  
Adamant Nature  
- Knock Off  
- Earthquake  
- Poison Jab  
- Fire Punch
Bloomivolt: Grass/Electric, Abilities: Chlorophyll/Volt Absorb/Static, Stats: 75 / 50 / 70 / 115 / 105 / 55
Bloomivolt @ Leftovers  
Ability: Volt Absorb  
EVs: 252 HP / 4 Def / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Giga Drain  
- Volt Switch  
- Synthesis  
- Sleep Powder
Muaytiger: Fighting, Abilities: Strong Jaw/Rattled/Mold Breaker, Stats: 80 / 120 / 75 / 55 / 75 / 100 
Muaytiger @ Life Orb / Choice Scarf
Ability: Strong Jaw  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature    
- Close Combat 
- Ice Fang / Poison Fang 
- Knock Off
- Swords Dance / U-Turn
Razorine: Normal/Steel, Abilities: Iron Barbs/Scrappy, Stats: 50 / 90 / 100 / 45 / 65 / 105 
Razorine @ Life Orb / Power Herb
Ability: Scrappy  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly / Adamant Nature  
- Swords Dance  
- Extreme Speed  
- Iron Head  
- Spikes / Dig 
Hareloom: Fairy/Fighting, Abilities: Run Away/Quick Feet/Simple, Stats: 55 / 85 / 60 / 65 / 65 / 125
Hareloom @ Life Orb  
Ability: Simple  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Swords Dance  
- Play Rough  
- High Jump Kick  
- Ice Punch
Quick Feet - Now ignores the speed drop from paralysis and cannot be fully paralyzed
Arbborry (Minor Grass/Fire/Water trio #1): Grass/Dark, Abilities: Sap Sipper/Moxie, Stats: 95 / 115 / 90 / 70 / 85 / 65
Arbborry @ Life Orb / Watmel Berry
Ability: Moxie  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Swords Dance  
- Wood Hammer  
- Sucker Punch  
- Knock Off / Natural Gift
Natural Gift - Now doesn't consume the berry
Mustellar (Minor Grass/Fire/Water trio #2): Water/Psychic, Abilities: Storm Drain/Technician, Stats: 70 / 65 / 70 / 110 / 85 / 120
Mustellar @ Life Orb  
Ability: Storm Drain / Technician
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Nasty Plot  
- Hydro Pump  
- Psyshock  
- Ice Beam / Hidden Power Fire
Wolverflare (Minor Grass/Fire/Water trio #3): Fire/Fighting, Abilities: Flash Fire/Hustle, Stats: 75 / 105 / 80 / 105 / 70 / 85
Wolverflare @ Choice Scarf / Choice Band
Ability: Hustle  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Flare Blitz  
- Superpower  
- Knock Off / Mach Punch
- Earthquake
Photyrant: Ghost/Grass, Abilities: Sheer Force/Aftermath/Cursed Body, Stats: 90 / 100 / 100 / 90 / 100 / 55 
Photyrant @ Life Orb  
Ability: Sheer Force  
EVs: 52 HP / 252 Atk / 204 Spe  
Modest Nature  
IVs: 0 Atk  
- Shadow Ball  
- Energy Ball  
- Focus Blast / Psychic
- Calm Mind / Psychic
Ghoulgoyle: Rock/Ghost, Abilities: Levitate/Solidify, Stats: 104 / 117 / 104 / 67 / 81 / 52  
Ghoulgoyle @ Colbur Berry  
Ability: Levitate  
EVs: 252 HP / 252 Def / 4 SpD  
Impish Nature  
- Stone Edge  
- Stealth Rock  
- Roost  
- Will-O-Wisp
Solidify - Halves the user's Speed but boosts their Defense by 1.5x
Gammaroo: Fighting/Psychic, Abilities: No Guard/Filter/Static, Stats: 70 / 93 / 68 / 112 / 75 / 112 
Gammaroo @ Choice Specs  
Ability: No Guard  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Focus Blast  
- Psychic  
- Vacuum Wave  
- Thunderbolt
Serpentorch: Fire/Poison, Abilities: Shed Skin/Fame Body/Inner Focus, Stats: 50 / 80 / 60 / 115 / 80 / 90
Serpentorch @ Focus Sash / Life Orb
Ability: Flame Body  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid / Modest Nature  
IVs: 0 Atk  
- Fire Blast  
- Sludge Wave  
- Giga Drain  
- Toxic Spikes / Agility
Kaclash: Fighting/Flying, Abilities: Cacophony/Compound Eyes/Tinted Lens, Stats: 65 / 105 / 75 / 105 / 75 / 115
Kaclash @ Life Orb  
Ability: Tinted Lens  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Close Combat  
- Rock Slide  
- Shadow Punch  
- Swords Dance
Kaclash @ Choice Specs  
Ability: Tinted Lens/ Cacophony 
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Focus Blast  
- Air Slash  
- Boomburst / Energy Ball
- U-turn
Certain move combinations depend on which of its 2 prevos it evolved from (Example: Mach Punc is only learned by 1 prevo and Air Cutter is only learned by the other, so they wouldn't be legal together)
Solinira: Water/Rock, Abilities: Sturdy/Iron Barbs/Immunity, Stats: 70 / 80 / 150 / 50 / 60 / 70 
Solinira @ Leftovers  
Ability: Sturdy  
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature  
- Spikes  
- Stealth Rock  
- Liquidation  
- Rapid Spin
Zapish: Water/Electric, Abilities: Swift Swim/Lightning Rod/Magnet Pull, Stats: 80 / 115 / 80 / 90 / 60 / 120 
Zapish @ Life Orb  
Ability: Lightning Rod / Magnet Pull 
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Swords Dance  
- Liquidation  
- Wild Charge  
- Drill Run
Sanatee: Water, Abilities: Thick Fat/Cute Charm/Regenerator, Stats: 111 / 58 / 85 / 85 / 111 / 50
Sanatee @ Leftovers  
Ability: Regenerator  
EVs: 252 HP / 252 Def / 4 SpA  
Bold Nature  
IVs: 0 Atk  
- Scald  
- Ice Beam  
- Calm Mind  
- Protect
Glaciarch: Water/Ice, Abilities: Water Absorb/Snow Warning/Royal Presence, Stats: 97 / 63 / 96 / 90 / 114 / 60
Glaciarch @ Heavy-Duty Boots  
Ability: Snow Warning  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
IVs: 0 Atk  
- Surf  
- Blizzard  
- Focus Blast  
- Recover
Royal Presence - Queenly Majesty clone
Creaviary (LC Pokemon): Psychic/Fairy, Abilities: Levitate/Big Pecks/Serene Grace, Stats: 50 / 45 / 55 / 75 / 55 / 90 
Creaviary @ Eviolite  
Ability: Serene Grace  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Air Slash  
- Roost  
- Thunder Wave  
- Dazzling Gleam / Heat Wave
Plummuse (Creaviary's evolution): Psychic/Fairy, Abilities: Cloud Nine/Big Pecks/Serene Grace, Stats: 90 / 60 / 80 / 95 / 120 / 55
Plummuse @ Leftovers  
Ability: Serene Grace  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Defog / Calm Mind
- Roost  
- Thunder Wave  
- Moonblast
Sparsqueak (Emotion Rodent Duo #1): Electric, Abilities: Energy Beacon/Unaware, Stats: 60 / 95 / 70 / 65 / 65 / 110
Sparsqueak @ Life Orb  
Ability: Energy Beacon
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Wild Charge  
- Double Kick  
- Ice Punch  
- Volt Switch
Energy Beacon - Boosts the power of Electric- and Fighting-type moves used by this Pokemon's side (including the Pokemon itself) by 1.3x when this Pokemon is active
Double Kick - Now 50 BP and 90% Acc
Darsqueak (Emotion Rodent Duo #2): Dark, Abilities: Shadow Beacon/Unaware, Stats: 60 / 65 / 65 / 95 / 70 / 110 
Darsqueak @ Life Orb / Choice Specs
Ability: Shadow Beacon
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 1 Atk  
- Dark Pulse  
- Sludge Bomb  
- Hidden Power [Fire] / Hidden Power [Fighting] 
- Nasty Plot / U-Turn
Shadow Beacon - Boosts the power of Dark- and Ghost-type moves used by this Pokemon's side (including the Pokemon itself) by 1.3x when this Pokemon is active
Giraflame: Fire, Abilities: Infiltrator/Long Reach/Magma Armor, Stats: 75 / 90 / 75 / 90 / 75 / 90
Giraflame @ Ganlon Berry / Lietchi Berry
Ability: Infiltrator  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Flare Blitz  
- High Horsepower  
- Natural Gift  
- Morning Sun
Petrasapien (Fossil Pokemon): Rock/Normal, Abilities: Unburden/Mold Breaker, Stats: 90 / 105 / 77 / 50 / 73 / 100
Petrasapien @ Sitrus Berry / White Herb
Ability: Unburden  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Swords Dance  
- Stone Edge / Return
- Earthquake  
- Substitute / Superpower
Petrasdvena (Fossil Pokemon): Rock/Psychic, Abilities: Levitate/Analytic, Stats: 75 / 50 / 105 / 120 / 110 / 35
Petradvena @ Life Orb  
Ability: Analytic  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Nasty Plot / Earth Power 
- Power Gem  
- Psychic  
- Trick Room
Fyrecho (AKA the reason why Fervent Screech exists): Fire/Flying, Abilities: Burning Echoes/Flash Fire/No Guard, Stats: 85 / 65 / 75 / 103 / 91 / 101
Fyrecho @ Heavy-Duty Boots  
Ability: No Guard  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Fire Blast  
- Hurricane  
- Roost  
- Defog / Grass Knot
Burning Echoes - Sound moves have a 20% chance to burn
Osprime: Flying/Water, Abilities: Swift Swim/Run Away/Storm Drain, Stats: 60 / 65 / 105 / 120 / 60 / 120
Osprime @ Choice Specs / Heavy-Duty Boots / Life Orb
Ability: Storm Drain  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Hurricane  
- Scald  
- Shock Wave / Hidden Power [Fire] / Defog / Roost
- U-turn
Buffalocean: Water/Fairy, Abilities: Moonlight Boost/Thick Fat/Water Veil, Stats: 105 / 90 / 105 / 60 / 70 / 60
Buffalocean @ Leftovers  
Ability: Moonlight Boost 
EVs: 252 HP / 4 Atk / 252 SpD  
Careful Nature  
- Full Moon Crash
- Earthquake / Aqua Jet
- Curse  
- Moonlight
Moonlight Boost - Boosts the power of moves with the word "Moon" in their name by 1.3x and makes Moonlight heal 66.7% in clear weather
Ingarde: Bug/Steel, Abilities: Knight's Blade/Swarm, Stats: 65 / 115 / 95 / 35 / 70 / 110 
Ingarde @ Life Orb  
Ability: Knight's Blade
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- X-Scissor  
- Metal Claw  
- Sacred Sword  
- U-turn / Swords Dance
Knight's Blade - Boosts the power of slashing, cutting, and scratching moves by 1.5x (Notable moves effected here but not in SylveMons: Aerial Ace, Metal Claw, Shadow Claw, Dragon Claw, Crush Claw)
Venometta: Poison, Abilities: Poison Touch/Liquid Ooze/Unburden, Stats: 60 / 100 / 65 / 75 / 68 / 122 
Venometta @ White Herb  
Ability: Unburden  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Gunk Shot  
- High Jump Kick  
- Zen Headbutt / Ice Punch
- Curse
Nimbless: Electric/Fairy, Abilities: Levitate/Cloud Nine/Overcoat, Stats: 100 / 37 / 113 / 84 / 96 / 60 
Nimbless @ Leftovers  
Ability: Levitate  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Moonblast
- Wish / Moonlight
- Defog / Protect / Thunder Wave
- Volt Switch
Frixen: Ice, Abilities: Moxie/Tough Claws, Stats: 60 / 110 / 67 / 78 / 65 / 130
Frixen @ Choice Band  
Ability: Tough Claws / Moxie  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Ice Shard  
- Ice Punch  
- Low Kick  
- Thunder Punch
Goblizz: Ice/Dragon, Abilities: Poison Touch/Slush Rush/Bulletproof, Stats: 70 / 110 / 90 / 65 / 80 / 95
Goblizz @ Heavy-Duty Boots  
Ability: Bulletproof  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Icicle Crash  
- Outrage / Dragon Rush
- Dragon Dance  
- Roost / Brick Break / Ice Shard
Dragon Rush - Now 85% Acc
Ptarabola (Pseudo-Legendary): Dragon/Flying, Abilities: Sniper/Adaptability, Stats: 90 / 110 / 85 / 120 / 85 / 110
Ptarabola @ Life Orb  
Ability: Adaptability  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Draco Meteor  
- Hurricane  
- Fire Blast
- U-turn
Dominidon (Pseudo-Legendary): Dragon, Abilities: Solid Rock/Tough Claws, Stats: 110 / 145 / 120 / 85 / 75 / 65
Dominidon @ Choice Band / Life Orb 
Ability: Tough Claws  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Outrage 
- Earthquake  
- Iron Head  
- Fire Punch / Dragon Dance / Swords Dance
Poufos (Box Legendary - Based on Light/Phoenix): Fire/Fairy, Abilities: Divine Light, Stats: 110 / 90 / 110 / 100 / 140 / 130 
Poufos @ Heavy-Duty Boots  
Ability: Divine Light
EVs: 252 HP / 4 Atk / 252 Def  
Bold Nature  
- Binding Light  
- Calm Mind
- Roost  
- Moonblast
Divine Light - Lowers the opponent's Attack and Special Attack by 1 on switch-in
Binding Light - Traps the opponent and raises the user's Defense and Special Defense by 1
Balatadi (Box Legendary - Based on Darkness/Black Holes): Dark, Abilities: Matter Splitter, Stats: 110 / 110 / 90 / 140 / 100 / 130
Balatadi @ Life Orb  
Ability: Matter Splitter
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Dark Divide
- Focus Blast  
- Flash Cannon  
- Nasty Plot
Matter Splitter - Lowers the opponent's Defense and Special Defense by 1 on switch-in
Dark Divide - 100 BP Special Dark-type move that lowers the target's highest raw stat by 1
Ultratom (Sister Legendary - Based on Atoms): Electric/Psychic, Abilities: Atom Smasher, Stats: 60 / 80 / 160 / 80 / 160 / 60
Ultratom @ Life Orb  
Ability: Atom Smasher  
EVs: 252 HP / 252 SpA / 4 SpD  
Modest Nature  
IVs: 0 Atk  
- Recover  
- Thunderbolt  
- Ice Beam  
- Aura Sphere / Calm Mind
Atom Smasher - Doubles the user's Special Attack
Ultratom's Signature moves:
Split Atoms - 250 BP Special Psychic Explosion clone that randomly summons Reflect, Light Screen, Mist, or Safeguard if it hit
Covalent Bond - User and target have their stat boosts added together and applied to both of them
Ionic Bond - Electric-type move that deals 50% (75% if the target has Plus) of the target's current HP and heals the user by 50% of the damage dealt.