Rayquaza @ Lum Berry
Ability: Air Lock
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Fire Blast
- Brick Break
- Extreme Speed
Mewtwo @ Leftovers
Ability: Pressure
EVs: 252 HP / 28 Def / 228 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Thunder
- Calm Mind
- Recover
Bronzong @ Custap Berry
Ability: Levitate
EVs: 248 HP / 52 Atk / 144 SpD / 64 Spe
Careful Nature
- Payback
- Earthquake
- Explosion
- Stealth Rock
Qwilfish @ Lum Berry
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Explosion
- Spikes
- Toxic Spikes
Palkia @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Surf
- Spacial Rend
- Substitute
- Protect
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam
here i wanted to use a ray lead pretty badly since he has a neutral matchup spread plus fucks up suicide offenses pretty badly from the start. qwilfish seemed like a natty fit for the midgame tspike absorb since tenta just windmills them vs ray lead. with a tspikes absorber, subtect palkia rly rly fucking shines so i threw that on. then mewtwo for good measure. mewtwo and ogre to threaten rest ogre, plus two booms since palk wont get the job done vs that set. bronzong speed outruns forre and lets u boom to "block" spin since there's no ghost but potential for all 3 hazards.