Rayquaza @ Lum Berry  
Ability: Air Lock  
EVs: 4 Atk / 252 SpA / 252 Spe  
Hasty Nature  
- Draco Meteor  
- Fire Blast  
- Brick Break  
- Extreme Speed  

Mewtwo @ Leftovers  
Ability: Pressure  
EVs: 252 HP / 28 Def / 228 Spe  
Timid Nature  
IVs: 0 Atk  
- Ice Beam  
- Thunder  
- Calm Mind  
- Recover  

Bronzong @ Custap Berry  
Ability: Levitate  
EVs: 248 HP / 52 Atk / 144 SpD / 64 Spe  
Careful Nature  
- Payback  
- Earthquake  
- Explosion  
- Stealth Rock  

Qwilfish @ Lum Berry  
Ability: Swift Swim  
EVs: 252 Atk / 4 Def / 252 Spe  
Adamant Nature  
- Waterfall  
- Explosion  
- Spikes  
- Toxic Spikes  

Palkia @ Leftovers  
Ability: Pressure  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Surf  
- Spacial Rend  
- Substitute  
- Protect  

Kyogre @ Choice Scarf  
Ability: Drizzle  
EVs: 252 SpA / 4 SpD / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Water Spout  
- Surf  
- Thunder  
- Ice Beam  

here i wanted to use a ray lead pretty badly since he has a neutral matchup spread plus fucks up suicide offenses pretty badly from the start. qwilfish seemed like a natty fit for the midgame tspike absorb since tenta just windmills them vs ray lead. with a tspikes absorber, subtect palkia rly rly fucking shines so i threw that on. then mewtwo for good measure. mewtwo and ogre to threaten rest ogre, plus two booms since palk wont get the job done vs that set. bronzong speed outruns forre and lets u boom to "block" spin since there's no ghost but potential for all 3 hazards.