Fidgit @ Mental Herb
Ability: Persistent
Tera Type: Water
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Trick Room
- Taunt
- Healing Wish
- U-turn
Revenankh @ Life Orb
Ability: Triage
Tera Type: Ghost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Poltergeist
- Drain Punch
- Earthquake
- Trick Room
Hatterene @ Red Card
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Mystical Fire
- Trick Room
- Healing Wish
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Facade
- Headlong Rush
- Fire Punch
- Swords Dance
Primarina @ Life Orb
Ability: Torrent
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hydro Pump
- Moonblast
- Psychic Noise
- Calm Mind
Pyroak @ Life Orb
Ability: Contrary
Tera Type: Stellar
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Overheat
- Grass Knot
- Earth Power
- Dragon Pulse