Fidgit @ Mental Herb  
Ability: Persistent  
Tera Type: Water  
EVs: 252 HP / 4 Def / 252 Spe  
Timid Nature  
- Trick Room  
- Taunt  
- Healing Wish  
- U-turn  

Revenankh @ Life Orb  
Ability: Triage  
Tera Type: Ghost  
EVs: 252 HP / 252 Atk / 4 SpD  
Brave Nature  
IVs: 0 Spe  
- Poltergeist  
- Drain Punch  
- Earthquake  
- Trick Room  

Hatterene @ Red Card  
Ability: Magic Bounce  
Tera Type: Steel  
EVs: 252 HP / 252 Def / 4 SpD  
Relaxed Nature  
IVs: 0 Atk / 0 Spe  
- Psychic  
- Mystical Fire  
- Trick Room  
- Healing Wish  

Ursaluna @ Flame Orb  
Ability: Guts  
Tera Type: Normal  
EVs: 252 HP / 252 Atk / 4 Def  
Brave Nature  
IVs: 0 Spe  
- Facade  
- Headlong Rush  
- Fire Punch  
- Swords Dance  

Primarina @ Life Orb  
Ability: Torrent  
Tera Type: Steel  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Hydro Pump  
- Moonblast  
- Psychic Noise  
- Calm Mind  

Pyroak @ Life Orb  
Ability: Contrary  
Tera Type: Stellar  
EVs: 252 HP / 4 Def / 252 SpA  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Overheat  
- Grass Knot  
- Earth Power  
- Dragon Pulse