

Dragonite @ Dragonium Z Ability: Multiscale EVs: 88 HP / 252 Atk / 168 Spe Adamant Nature - Dragon Dance - Outrage - Earthquake - Extreme Speed
Dragonite @ Dragonium Z Ability: Multiscale EVs: 88 HP / 252 Atk / 168 Spe Adamant Nature - Dragon Dance - Outrage - Earthquake - Extreme Speed
Charizard-Mega-Y @ Charizardite Y Ability: Drought EVs: 80 HP / 176 SpA / 252 Spe Timid Nature IVs: 0 Atk - Flamethrower - Solar Beam - Focus Blast Roost
Gliscor @ Toxic Orb Ability: Poison Heal EVs: 244 HP / 8 Def / 196 SpD / 60 Spe Careful Nature Defog - Toxic Roost - Earthquake
Celesteela @ Leftovers Ability: Beast Boost EVs: 240 HP / 104 Def / 156 SpD / 8 Spe Impish Nature - Leech Seed - Substitute - Protect - Heavy Slam
Landorus-Therian @ Choice Scarf Ability: Intimidate EVs: 232 Atk / 68 Def / 208 Spe Jolly Nature - Earthquake - U-turn - Stealth Rock - Stone Edge
Zapdos @ Leftovers Ability: Pressure EVs: 252 HP / 240 SpD / 16 Spe Calm Nature IVs: 0 Atk Defog Roost - Discharge - Toxic
With the rise of Hyper Offensive Flying in the meta, this team was created with the idea of being more balance oriented. Gliscor, Zapdos, and Celesteela form the defensive core of the team being able to handle Electric-, Rock-, and Ice-type moves, as well as Defog away the hazards that would deter their teammates. Charizard and Dragonite are the team's main offensive presence able to break through many defensive cores in the meta and also act as psuedo-checks to Fire-type attacks with the former also weakening Water-type attacks once mega evolved. Landorus-T is the speed control and hazard setter of the team and can also check some physical attackers with Intimidate. Generally most games will be played without hazards up as this team wants them off the field more often than the opposing team usually will and matches will come down to weakening the opposing team with your defensive core until Dragonite or Landorus-T can sweep.