DREAM CATCHER (Cresselia) @ Mental Herb  
Ability: Levitate  
Tera Type: Fighting  
EVs: 252 HP / 124 Def / 80 SpA / 52 Spe  
Bold Nature  
IVs: 0 Atk  
- Trick Room  
- Ice Beam  
- Lunar Dance  
- Tera Blast  

Torkoal @ Charcoal  
Ability: Drought  
Tera Type: Fire  
EVs: 248 HP / 252 SpA / 8 SpD  
Modest Nature  
IVs: 0 Atk  
- Eruption  
- Earth Power  
- Fire Blast  
- Solar Beam  

Hatterene @ Focus Sash  
Ability: Magic Bounce  
Tera Type: Water  
EVs: 248 HP / 148 Def / 100 SpA / 12 Spe  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Psychic  
- Mystical Fire  
- Healing Wish  
- Trick Room  

Ursaluna (F) @ Flame Orb  
Ability: Guts  
Tera Type: Normal  
EVs: 240 HP / 252 Atk / 16 SpD  
Adamant Nature  
IVs: 0 Spe  
- Earthquake  
- Facade  
- Fire Punch  
- Swords Dance  

Slowking-Galar @ Leftovers  
Ability: Regenerator  
Tera Type: Water  
EVs: 248 HP / 252 Def / 8 SpD  
Relaxed Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Chilly Reception  
- Psyshock  
- Sludge Bomb  

HORSIN AROUND (Glastrier) @ Heavy-Duty Boots  
Ability: Chilling Neigh  
Tera Type: Electric  
EVs: 248 HP / 252 Atk / 8 SpA  
Brave Nature  
IVs: 0 Spe  
- Swords Dance  
- Tera Blast  
- Stomping Tantrum  
- Icicle Crash