DREAM CATCHER (Cresselia) @ Mental Herb
Ability: Levitate
Tera Type: Fighting
EVs: 252 HP / 124 Def / 80 SpA / 52 Spe
Bold Nature
IVs: 0 Atk
- Trick Room
- Ice Beam
- Lunar Dance
- Tera Blast
Torkoal @ Charcoal
Ability: Drought
Tera Type: Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Eruption
- Earth Power
- Fire Blast
- Solar Beam
Hatterene @ Focus Sash
Ability: Magic Bounce
Tera Type: Water
EVs: 248 HP / 148 Def / 100 SpA / 12 Spe
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Mystical Fire
- Healing Wish
- Trick Room
Ursaluna (F) @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
IVs: 0 Spe
- Earthquake
- Facade
- Fire Punch
- Swords Dance
Slowking-Galar @ Leftovers
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Chilly Reception
- Psyshock
- Sludge Bomb
HORSIN AROUND (Glastrier) @ Heavy-Duty Boots
Ability: Chilling Neigh
Tera Type: Electric
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
IVs: 0 Spe
- Swords Dance
- Tera Blast
- Stomping Tantrum
- Icicle Crash