=====Round 3 Game 1=====
Runerigus @ Leftovers
Ability: Wandering Spirit
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Toxic Spikes
- Will-O-Wisp
- Earthquake
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Hyper Voice
- Heal Bell
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 112 Def / 100 SpD / 44 Spe
Bold Nature
- Recover
- Calm Mind
- Psychic
- Focus Blast
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 36 Def / 132 SpD / 88 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Roost
- Substitute
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Calm Mind
- Scald
- Secret Sword
=====Round 3 Game 2======
Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Spirit Break
- Reflect
- Light Screen
- Taunt
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Stone Edge
- Stealth Rock
Gyarados @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Bounce
- Taunt
Hawlucha @ Power Herb
Ability: Unburden
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Sky Attack
- Close Combat
- Acrobatics
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
Zeraora @ Leftovers
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Plasma Fists
- Knock Off
- Drain Punch
- Bulk Up
======Round 4 Game 1======
Aegislash @ Choice Band
Ability: Stance Change
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Shadow Sneak
- Shadow Claw
- Head Smash
Zeraora @ Leftovers
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Drain Punch
- Play Rough
- Bulk Up
Kommo-o @ Life Orb
Ability: Bulletproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Clangorous Soul
- Clanging Scales
- Flamethrower
- Flash Cannon
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Knock Off
- Liquidation
- Earthquake
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
- Iron Head
- Defog
- Roost
- U-turn
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Wish
- Teleport
- Protect
======Round 4 Game 2 and 3======
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Draco Meteor
- Dark Pulse
- Flash Cannon
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Plasma Fists
- Close Combat
- Grass Knot
- Play Rough
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Body Slam
- Darkest Lariat
- Curse
- Rest
Hatterene (F) @ Leftovers
Ability: Magic Bounce
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
- Psychic
- Mystical Fire
- Aromatherapy
- Nuzzle
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Liquidation
- Earthquake
- Knock Off
Ditto @ Choice Scarf
Ability: Imposter
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Transform
======Round 5 Game 1======
Necrozma @ Metronome
Ability: Prism Armor
EVs: 144 HP / 252 SpA / 112 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Morning Sun
- Photon Geyser
- Heat Wave
Cobalion @ Shed Shell
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Close Combat
- Iron Head
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Volt Switch
- Will-O-Wisp
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Teleport
- Protect
Toxapex @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 80 Def / 176 SpD
Bold Nature
- Knock Off
- Recover
- Gastro Acid
- Toxic
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Foul Play
- Roost
- U-turn
- Defog
=======Round 5 Game 2======
Mew @ Lum Berry
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Block
- Imprison
- U-turn
- Transform
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- U-turn
- Fire Blast
Aegislash @ Spooky Plate
Ability: Stance Change
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Shadow Claw
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Soft-Boiled
- Calm Mind
Kommo-o @ Roseli Berry
Ability: Bulletproof
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Body Press
- Stealth Rock
- Earthquake
- Counter
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Iron Head
- Defog
- Roost
- Protect
=======Round 5 Game 3=======
Goodra @ Choice Specs
Ability: Gooey
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Sludge Wave
- Thunderbolt
Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Nasty Plot
- Trick
Zeraora @ Leftovers
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Plasma Fists
- Close Combat
- Knock Off
- Bulk Up
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Wish
- Teleport
- Protect
Kommo-o @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Body Press
- Stealth Rock
- Iron Defense
- Earthquake
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 48 Def / 208 SpD
Careful Nature
IVs: 16 Spe
- Iron Head
- Defog
- Roost
- U-turn