=====Round 3 Game 1=====
Runerigus @ Leftovers  
Ability: Wandering Spirit  
EVs: 252 HP / 252 Def / 4 SpD  
Impish Nature  
- Stealth Rock  
- Toxic Spikes  
- Will-O-Wisp  
- Earthquake  

Sylveon @ Leftovers  
Ability: Pixilate  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Wish  
- Protect  
- Hyper Voice  
- Heal Bell  

Reuniclus @ Leftovers  
Ability: Magic Guard  
EVs: 252 HP / 112 Def / 100 SpD / 44 Spe  
Bold Nature  
- Recover  
- Calm Mind  
- Psychic  
- Focus Blast  

Corviknight @ Leftovers  
Ability: Pressure  
EVs: 252 HP / 36 Def / 132 SpD / 88 Spe  
Careful Nature  
- Brave Bird  
- Bulk Up  
- Roost  
- Substitute  

Bisharp @ Black Glasses  
Ability: Defiant  
EVs: 252 Atk / 4 Def / 252 Spe  
Adamant Nature  
- Swords Dance  
- Iron Head  
- Knock Off  
- Sucker Punch  

Keldeo-Resolute @ Leftovers  
Ability: Justified  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Taunt  
- Calm Mind  
- Scald  
- Secret Sword  

=====Round 3 Game 2======
Grimmsnarl (M) @ Light Clay  
Ability: Prankster  
EVs: 92 HP / 252 Atk / 164 Spe  
Adamant Nature  
- Spirit Break  
- Reflect  
- Light Screen  
- Taunt  

Terrakion @ Focus Sash  
Ability: Justified  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Swords Dance  
- Close Combat  
- Stone Edge  
- Stealth Rock  

Gyarados @ Lum Berry  
Ability: Moxie  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Dragon Dance  
- Waterfall  
- Bounce  
- Taunt  

Hawlucha @ Power Herb  
Ability: Unburden  
EVs: 252 Atk / 4 Def / 252 Spe  
Adamant Nature  
- Swords Dance  
- Sky Attack  
- Close Combat  
- Acrobatics  

Bisharp @ Black Glasses  
Ability: Defiant  
EVs: 252 Atk / 4 Def / 252 Spe  
Adamant Nature  
- Swords Dance  
- Iron Head  
- Knock Off  
- Sucker Punch  

Zeraora @ Leftovers  
Ability: Volt Absorb  
EVs: 252 Atk / 4 SpA / 252 Spe  
Naive Nature  
- Plasma Fists  
- Knock Off  
- Drain Punch  
- Bulk Up  

======Round 4 Game 1======
Aegislash @ Choice Band  
Ability: Stance Change  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Close Combat  
- Shadow Sneak  
- Shadow Claw  
- Head Smash  

Zeraora @ Leftovers  
Ability: Volt Absorb  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Plasma Fists  
- Drain Punch  
- Play Rough  
- Bulk Up  

Kommo-o @ Life Orb  
Ability: Bulletproof  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Clangorous Soul  
- Clanging Scales  
- Flamethrower  
- Flash Cannon  

Seismitoad @ Leftovers  
Ability: Water Absorb  
EVs: 252 Atk / 4 Def / 252 Spe  
Adamant Nature  
- Stealth Rock  
- Knock Off  
- Liquidation  
- Earthquake  

Corviknight @ Leftovers  
Ability: Pressure  
EVs: 252 HP / 48 Def / 208 SpD  
Careful Nature  
- Iron Head  
- Defog  
- Roost  
- U-turn  

Clefable @ Leftovers  
Ability: Magic Guard  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Moonblast  
- Wish  
- Teleport  
- Protect  

======Round 4 Game 2 and 3======
Hydreigon @ Life Orb  
Ability: Levitate  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Nasty Plot  
- Draco Meteor  
- Dark Pulse  
- Flash Cannon  

Zeraora @ Life Orb  
Ability: Volt Absorb  
EVs: 252 Atk / 4 SpA / 252 Spe  
Naive Nature  
- Plasma Fists  
- Close Combat  
- Grass Knot  
- Play Rough  

Snorlax (M) @ Leftovers  
Ability: Thick Fat  
EVs: 252 HP / 4 Def / 252 SpD  
Sassy Nature  
IVs: 0 Spe  
- Body Slam  
- Darkest Lariat  
- Curse  
- Rest  

Hatterene (F) @ Leftovers  
Ability: Magic Bounce  
EVs: 248 HP / 204 Def / 56 Spe  
Bold Nature  
- Psychic  
- Mystical Fire  
- Aromatherapy  
- Nuzzle  

Seismitoad @ Leftovers  
Ability: Water Absorb  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Stealth Rock  
- Liquidation  
- Earthquake  
- Knock Off  

Ditto @ Choice Scarf  
Ability: Imposter  
EVs: 252 HP / 4 Atk / 252 Def  
Relaxed Nature  
IVs: 0 Spe  
- Transform  

======Round 5 Game 1======
Necrozma @ Metronome  
Ability: Prism Armor  
EVs: 144 HP / 252 SpA / 112 Spe  
Modest Nature  
IVs: 0 Atk  
- Calm Mind  
- Morning Sun  
- Photon Geyser  
- Heat Wave  

Cobalion @ Shed Shell  
Ability: Justified  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Stealth Rock  
- Swords Dance  
- Close Combat  
- Iron Head  

Rotom-Heat @ Heavy-Duty Boots  
Ability: Levitate  
EVs: 248 HP / 8 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Nasty Plot  
- Overheat  
- Volt Switch  
- Will-O-Wisp  

Clefable @ Leftovers  
Ability: Magic Guard  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Moonblast  
- Wish  
- Teleport  
- Protect  

Toxapex @ Shed Shell  
Ability: Regenerator  
EVs: 252 HP / 80 Def / 176 SpD  
Bold Nature  
- Knock Off  
- Recover  
- Gastro Acid  
- Toxic  

Mandibuzz (F) @ Heavy-Duty Boots  
Ability: Overcoat  
EVs: 252 HP / 160 SpD / 96 Spe  
Careful Nature  
- Foul Play  
- Roost  
- U-turn  
- Defog  

=======Round 5 Game 2======
Mew @ Lum Berry  
Ability: Synchronize  
EVs: 252 HP / 4 SpD / 252 Spe  
Jolly Nature  
- Block  
- Imprison  
- U-turn  
- Transform  

Hydreigon @ Choice Scarf  
Ability: Levitate  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Dark Pulse  
- Draco Meteor  
- U-turn  
- Fire Blast  

Aegislash @ Spooky Plate  
Ability: Stance Change  
EVs: 252 Atk / 4 Def / 252 Spe  
Adamant Nature  
- Swords Dance  
- Shadow Sneak  
- Iron Head  
- Shadow Claw  

Clefable @ Leftovers  
Ability: Magic Guard  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Moonblast  
- Flamethrower  
- Soft-Boiled  
- Calm Mind  

Kommo-o @ Roseli Berry  
Ability: Bulletproof  
EVs: 252 HP / 200 Def / 56 Spe  
Impish Nature  
- Body Press  
- Stealth Rock  
- Earthquake  
- Counter  

Corviknight @ Leftovers  
Ability: Pressure  
EVs: 252 HP / 4 Def / 252 SpD  
Careful Nature  
- Iron Head  
- Defog  
- Roost  
- Protect  

=======Round 5 Game 3=======
Goodra @ Choice Specs  
Ability: Gooey  
EVs: 40 HP / 252 SpA / 216 Spe  
Modest Nature  
IVs: 0 Atk  
- Draco Meteor  
- Fire Blast  
- Sludge Wave  
- Thunderbolt  

Gengar @ Choice Scarf  
Ability: Cursed Body  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Shadow Ball  
- Sludge Wave  
- Nasty Plot  
- Trick  

Zeraora @ Leftovers  
Ability: Volt Absorb  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Plasma Fists  
- Close Combat  
- Knock Off  
- Bulk Up  

Clefable @ Leftovers  
Ability: Magic Guard  
EVs: 252 HP / 4 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Moonblast  
- Wish  
- Teleport  
- Protect  

Kommo-o @ Leftovers  
Ability: Bulletproof  
EVs: 252 HP / 200 Def / 56 Spe  
Impish Nature  
- Body Press  
- Stealth Rock  
- Iron Defense  
- Earthquake  

Corviknight @ Leftovers  
Ability: Pressure  
EVs: 252 HP / 48 Def / 208 SpD  
Careful Nature  
IVs: 16 Spe  
- Iron Head  
- Defog  
- Roost  
- U-turn