Hoopa-Unbound @ Salac Berry
Ability: Magician
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Endure
- Psychic Terrain
- Dark Pulse
Bisharp @ Focus Sash
Ability: Defiant
Tera Type: Ghost
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Metal Burst
- Steel Beam
- Grass Knot
- Stealth Rock
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 236 SpD / 20 Spe
Calm Nature
IVs: 0 Atk
- Rock Polish
- Iron Defense
- Body Press
- Recover
Cinderace @ Heavy-Duty Boots
Ability: Libero
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Double-Edge
- Court Change
- Sucker Punch
Smoliv @ Focus Sash
Ability: Early Bird
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Memento
- Earth Power
- Tera Blast
- Leech Seed
Baxcalibur @ Heavy-Duty Boots
Ability: Thermal Exchange
Tera Type: Fairy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Glaive Rush
- Icicle Crash