Hoopa-Unbound @ Salac Berry  
Ability: Magician  
Tera Type: Dark  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Nasty Plot  
- Endure  
- Psychic Terrain  
- Dark Pulse  

Bisharp @ Focus Sash  
Ability: Defiant  
Tera Type: Ghost  
EVs: 252 HP / 4 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Metal Burst  
- Steel Beam  
- Grass Knot  
- Stealth Rock  

Garganacl @ Leftovers  
Ability: Purifying Salt  
Tera Type: Water  
EVs: 252 HP / 236 SpD / 20 Spe  
Calm Nature  
IVs: 0 Atk  
- Rock Polish  
- Iron Defense  
- Body Press  
- Recover  

Cinderace @ Heavy-Duty Boots  
Ability: Libero  
Tera Type: Normal  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Swords Dance  
- Double-Edge  
- Court Change  
- Sucker Punch  

Smoliv @ Focus Sash  
Ability: Early Bird  
Tera Type: Fighting  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Memento  
- Earth Power  
- Tera Blast  
- Leech Seed  

Baxcalibur @ Heavy-Duty Boots  
Ability: Thermal Exchange  
Tera Type: Fairy  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Dragon Dance  
- Earthquake  
- Glaive Rush  
- Icicle Crash