Baxcalibur @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 244 HP / 12 Def / 252 Spe
Jolly Nature
- Swords Dance
- Protect
- Icicle Crash
- Earthquake
Corviknight @ Leftovers
Ability: Ice Scales
Tera Type: Water
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
IVs: 30 Spe
- Iron Head
- Roost
- Defog
- U-turn
Iron Moth @ Heavy-Duty Boots
Ability: Desolate Land
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Morning Sun
- Fiery Dance
- Discharge
- Toxic Spikes
Gholdengo @ Choice Scarf
Ability: Regenerator
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Trick
- Nasty Plot
Iron Valiant @ Heavy-Duty Boots
Ability: Adaptability
Tera Type: Fighting
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Thunderbolt
- Close Combat
- Knock Off
Ting-Lu @ Leftovers
Ability: Fur Coat
Tera Type: Fairy
EVs: 4 Atk / 252 Def / 252 SpD
Impish Nature
IVs: 29 Spe
- Earthquake
- Body Press
- Spikes
- Whirlwind