Baxcalibur @ Toxic Orb  
Ability: Poison Heal  
Tera Type: Ground  
EVs: 244 HP / 12 Def / 252 Spe  
Jolly Nature  
- Swords Dance  
- Protect  
- Icicle Crash  
- Earthquake  

Corviknight @ Leftovers  
Ability: Ice Scales  
Tera Type: Water  
EVs: 252 HP / 4 Atk / 252 SpD  
Careful Nature  
IVs: 30 Spe  
- Iron Head  
- Roost  
- Defog  
- U-turn  

Iron Moth @ Heavy-Duty Boots  
Ability: Desolate Land  
Tera Type: Fire  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Morning Sun  
- Fiery Dance  
- Discharge  
- Toxic Spikes  

Gholdengo @ Choice Scarf  
Ability: Regenerator  
Tera Type: Steel  
EVs: 252 HP / 4 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Make It Rain  
- Shadow Ball  
- Trick  
- Nasty Plot  

Iron Valiant @ Heavy-Duty Boots  
Ability: Adaptability  
Tera Type: Fighting  
EVs: 4 Atk / 252 SpA / 252 Spe  
Naive Nature  
- Moonblast  
- Thunderbolt  
- Close Combat  
- Knock Off  

Ting-Lu @ Leftovers  
Ability: Fur Coat  
Tera Type: Fairy  
EVs: 4 Atk / 252 Def / 252 SpD  
Impish Nature  
IVs: 29 Spe  
- Earthquake  
- Body Press  
- Spikes  
- Whirlwind