Indeedee-F
Ban. Too strong with Expanding Force, pretty much anything that isn't immune crumbles to it. Additionally it's insanely good team support for Unburden sweepers and you don't even have to force yourself into weird positions to build with say Indeedee + Sceptile unlike with other terrain setters because Indeedee has actual utility as a scarfer/breaker.

Sifetch'd
Ban. Scrappy CC broken.

Machamp
Ban. Guts Flame Orb has no counters whatsoever, cannot be handled defensively at all.

Duraludon
Ban. Our Steel types are not good enough to prevent this thing from crushing the tier. It is also too fast for a breaker this strong. Iron Defense Body Press invalidates most of the potential checks it would otherwise have.

Kingdra
Ban. Too versatile, Focus Energy sets are pretty much impossible to prep for if you're running a slower team, under rain it is a menace against offense etc. It's broken.

Roserade
Ban. Once again our steel types suck too much. Sleep Powder makes the few checks it has even less reliable.

Exploud
Ban. Scrappy Boomburst broken.

Raichu-Alola
Ban. Rising Voltage hits too hard under ETerrain, Grass Knot invalidates most immunities, NP allows it to break stuff like Lanturn, in terms of offensive counterplay you basically have to win a Sucker Punch mindgame to get past it. Can easily be paired with an Unburden sweeper to exploit that sort of thing. Not sure if this is worth banning over Pincurchin the instigator but some element of Electric Terrain has to go to balance things out at least so it may as well be this thing.

Sceptile
Do not ban. Without Indeedee this might be manageable since other terrain setters have more opportunity cost and don't block priority, meaning Ice Shard users can pick Sceptile off if weakened. Defensive counterplay is limited but does exist (i.e. Weezing, Vikavolt) so I'd at least like to see this thing operate in a tier without Indeedee.

Hitmonlee.
Do not ban. Same deal as Sceptile except it has more potential checks. Sets outside of terrain could maybe be annoying to deal with but I simply haven't seen it in action outside of that context.

Tauros
Ban. Don't see how teams can deal with this, especially offensive teams since Tauros is too fast to keep it from doing stuff through offensive pressure alone while its checks are mostly so passive that they become a massive momentum suck. That aside, these checks are also unreliable and can lose if Tauros runs the right move in its 4th moveslot, which is completely free because STAB + CC + Throat Chop already covers most of the meta.

Virizion
Ban. Similar situation as Tauros except it trades some power for more diversity in sets (mixed AoA, SD with Zheadbutt or Stone Edge depending on what you need, Specs) and more opportunity to come in thanks to great bulk and some useful resistances. Small chance the meta could handle it but reliably prepping for this mon seems incredibly difficult right now so I'd rather boot it out and maybe suspect it later if the meta seems ready for it.