Make It Drain (Iron Hands) @ Leftovers
Ability: Quark Drive
Tera Type: Water
EVs: 28 HP / 84 Atk / 136 Def / 252 SpD / 8 Spe
Adamant Nature
- Drain Punch
- Thunder Punch
- Swords Dance
- Substitute
Make It Rain (Gholdengo) @ Sitrus Berry
Ability: Good as Gold
Tera Type: Fairy
EVs: 252 HP / 164 Def / 60 SpA / 32 Spe
Modest Nature
IVs: 0 Atk
- Make It Rain
- Dazzling Gleam
- Nasty Plot
- Protect
Make It Insane (Scream Tail) @ Psychic Seed
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Psychic Fangs
- Bulk Up
- Amnesia
- Baton Pass
Make It Terrain (Indeedee-F) @ Safety Goggles
Ability: Psychic Surge
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Follow Me
- Trick Room
- Heal Pulse
Make It Arcane (Armarouge) @ Weakness Policy
Ability: Weak Armor
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Heat Wave
- Expanding Force
- Aura Sphere
- Protect
Make It Gain (Iron Bundle) @ Choice Scarf
Ability: Quark Drive
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Freeze-Dry
- Icy Wind
- Flip Turn