Make It Drain (Iron Hands) @ Leftovers  
Ability: Quark Drive  
Tera Type: Water  
EVs: 28 HP / 84 Atk / 136 Def / 252 SpD / 8 Spe  
Adamant Nature  
- Drain Punch  
- Thunder Punch  
- Swords Dance  
- Substitute  

Make It Rain (Gholdengo) @ Sitrus Berry  
Ability: Good as Gold  
Tera Type: Fairy  
EVs: 252 HP / 164 Def / 60 SpA / 32 Spe  
Modest Nature  
IVs: 0 Atk  
- Make It Rain  
- Dazzling Gleam  
- Nasty Plot  
- Protect  

Make It Insane (Scream Tail) @ Psychic Seed  
Ability: Protosynthesis  
Tera Type: Water  
EVs: 252 HP / 4 Def / 252 Spe  
Jolly Nature  
- Psychic Fangs  
- Bulk Up  
- Amnesia  
- Baton Pass  

Make It Terrain (Indeedee-F) @ Safety Goggles  
Ability: Psychic Surge  
Tera Type: Fairy  
EVs: 252 HP / 252 Def / 4 SpD  
Sassy Nature  
IVs: 0 Atk / 0 Spe  
- Psychic  
- Follow Me  
- Trick Room  
- Heal Pulse  

Make It Arcane (Armarouge) @ Weakness Policy  
Ability: Weak Armor  
Tera Type: Fire  
EVs: 4 HP / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Heat Wave  
- Expanding Force  
- Aura Sphere  
- Protect  

Make It Gain (Iron Bundle) @ Choice Scarf  
Ability: Quark Drive  
Tera Type: Water  
EVs: 4 HP / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Hydro Pump  
- Freeze-Dry  
- Icy Wind  
- Flip Turn