GLIMMERING DEPTHS (Greninja) @ Heavy-Duty Boots  
Ability: Adaptability  
Shiny: Yes  
Tera Type: Water  
EVs: 4 Atk / 252 SpA / 252 Spe  
Hasty Nature  
- Hydro Pump  
- Dark Pulse  
- Crabhammer  
- Knock Off  

MESH OF LIGHT (Zoroark-Hisui) @ Life Orb  
Ability: Magic Guard  
Tera Type: Normal  
EVs: 4 Atk / 252 SpA / 252 Spe  
Hasty Nature  
- Double-Edge  
- Shadow Ball  
- Knock Off  
- Moonblast  

MONKEY MAGIC (Annihilape) @ Rocky Helmet  
Ability: Levitate  
Tera Type: Fighting  
EVs: 248 HP / 252 Def / 8 SpD  
Impish Nature  
- Shadow Claw  
- Flip Turn  
- Roar  
- Recover  

SKY HAMMER (Iron Hands) @ Heavy-Duty Boots  
Ability: Intimidate  
Tera Type: Fighting  
EVs: 248 HP / 252 Def / 8 SpD  
Impish Nature  
- Stealth Rock  
- Will-O-Wisp  
- Morning Sun  
- Close Combat  

APOCALYPSE CICONIA (Fezandipiti) (M) @ Heavy-Duty Boots  
Ability: Unaware  
Tera Type: Poison  
EVs: 252 HP / 4 Atk / 252 SpD  
Careful Nature  
- Recover  
- Spikes  
- Haze  
- Poison Jab  

FIRMAMENT ARMY (Corviknight) @ Assault Vest  
Ability: Regenerator  
Tera Type: Flying  
EVs: 248 HP / 8 Def / 252 SpD  
Sassy Nature  
IVs: 0 Spe  
- Knock Off  
- Iron Head  
- U-turn  
- Dragon Tail