GLIMMERING DEPTHS (Greninja) @ Heavy-Duty Boots
Ability: Adaptability
Shiny: Yes
Tera Type: Water
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Hydro Pump
- Dark Pulse
- Crabhammer
- Knock Off
MESH OF LIGHT (Zoroark-Hisui) @ Life Orb
Ability: Magic Guard
Tera Type: Normal
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Double-Edge
- Shadow Ball
- Knock Off
- Moonblast
MONKEY MAGIC (Annihilape) @ Rocky Helmet
Ability: Levitate
Tera Type: Fighting
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Shadow Claw
- Flip Turn
- Roar
- Recover
SKY HAMMER (Iron Hands) @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Fighting
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Stealth Rock
- Will-O-Wisp
- Morning Sun
- Close Combat
APOCALYPSE CICONIA (Fezandipiti) (M) @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Recover
- Spikes
- Haze
- Poison Jab
FIRMAMENT ARMY (Corviknight) @ Assault Vest
Ability: Regenerator
Tera Type: Flying
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Knock Off
- Iron Head
- U-turn
- Dragon Tail