The Teams that I have been using in the paste 5 weeks almost all of them were in the range of 1550- 1710
Revaroom + Mega Gyarados HO
Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Earthquake
- Explosion
Tapu Koko @ Light Clay
Ability: Electric Surge
Tera Type: Electric
EVs: 248 HP / 4 Def / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Reflect
- Light Screen
- Volt Switch
Salamence (M) @ Heavy-Duty Boots
Ability: Moxie
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dual Wingbeat
- Earthquake
- Stone Edge
Gyarados-Mega (M) @ Gyaradosite
Ability: Mold Breaker
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Substitute
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Bug
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Psychic
- Bug Buzz
Revavroom @ Firium Z
Ability: Filter
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Gunk Shot
- High Horsepower
- Temper Flare
Standard HO with a bit of Heat. Lando lead with Koko screens to prevent rest and sleep inducing moves. Salamence is DD but with stone edge to destroy birds like Zapdos and Moltres with flying stab Dual Wingbeat and EQ and moxie helps. Mega Gyara is standard with sub and has got mold breaker + soft checking Gambit and Dragapult. Standard Volc but with psychic as we cannot afford to give Toxapex room here and Bug Buzz for Roaring Moon. Revaroom is firium to blow up Corv and steels.
Mega Sceptile + Salamence sand
Sceptile-Mega (M) @ Sceptilite
Ability: Lightning Rod
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Dragon Pulse
- Giga Drain
- Focus Blast
Salamence (M) @ Choice Specs
Ability: Intimidate
Tera Type: Dragon
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Hydro Pump
- Air Slash
Tyranitar (M) @ Choice Band
Ability: Sand Stream
Tera Type: Rock
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Stone Edge
- Pursuit
- Ice Punch
- Earthquake
Excadrill (M) @ Steelium Z
Ability: Sand Rush
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Iron Head
- Rapid Spin
Iron Crown @ Choice Scarf
Ability: Quark Drive
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Volt Switch
- Tachyon Cutter
- Psychic Noise
- Focus Blast
Azumarill (F) @ Assault Vest
Ability: Huge Power
Tera Type: Water
EVs: 52 HP / 252 Atk / 204 Spe
Adamant Nature
- Liquidation
- Knock Off
- Play Rough
- Aqua Jet
Fun team to try out. I earlier used a version of Booster Valiant and Baloon Rocks train but we were struggling against fighting types. So hence had to add an Azumarill and Scarf Crown for more initial speed. Specs Salamence is amazing lure for the bulky birds, Corv, Ferro and Lando. It does so much to Alo that Alo will be in the range soon. AV Azu is to help against Zard Y to an extent and scarf Lele. Tyrainitar is banded and hits hard but it did the least work apart from setting sand on the team sadly. Excadrill won late game after a boost. Mega Sceptile helps out for sand by being a source of speed control dealing with Koko, Mega Lopunny and Dragapult and has reasonably good special attack. AV Azu is the fairy to prevent kommo-o from going stupid.
Mega Manetric team
Manectric-Mega (M) @ Manectite
Ability: Intimidate
Tera Type: Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
Dragonite (M) @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Dual Wingbeat
- Earthquake
- Ice Spinner
Iron Crown @ Choice Scarf
Ability: Quark Drive
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 20 Atk
- Volt Switch
- Psychic Noise
- Tachyon Cutter
- Focus Blast
Muk-Alola @ Assault Vest
Ability: Poison Touch
Tera Type: Poison
EVs: 240 HP / 252 Atk / 12 SpD / 4 Spe
Adamant Nature
- Knock Off
- Gunk Shot
- Pursuit
- Fire Punch
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Ground
EVs: 32 HP / 208 Atk / 16 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Stealth Rock
- Headlong Rush
- Ice Spinner
Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Play Rough
- Ivy Cudgel
- Power Whip
Tried to make Mega Manetric work but got mixed results. Its speed is nice but not enough. Overheat is his selling point. Alolan Muk is the pursuit trapper. Great Tusk is our physical attacker, rocker and spinner. Wellspring is the stall breaker for the team. Iron Crown is scarf to snipe Diancie, Zamzenta and other unknown threats. Dragonite is the sweeper/cleaner for the team.
Quadruple starter offence
Sceptile-Mega (M) @ Sceptilite
Ability: Lightning Rod
Tera Type: Grass
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Dragon Pulse
- Focus Blast
- Leaf Storm
Feraligatr (M) @ Life Orb
Ability: Sheer Force
Tera Type: Water
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Liquidation
- Crunch
- Ice Punch
- Aqua Jet
Infernape (M) @ Choice Scarf
Ability: Blaze
Tera Type: Fire
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Close Combat
- Switcheroo
Zapdos @ Flyinium Z
Ability: Static
Tera Type: Electric
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Thunderbolt
- Roost
- Heat Wave
Iron Treads @ Life Orb
Ability: Quark Drive
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Ice Spinner
- Rapid Spin
Greninja-Bond (M) @ Life Orb
Ability: Battle Bond
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Ice Beam
- Sludge Wave/ Water Shuriken
So i made this frail quadruple starter offence team. But it worked out on the ladder in the sense that I made top 500 on its peak was 1694. 3 of my favourite starters are on this team - Mega Sceptile, Feraligatr and Infernape. Mega Sceptile has the same standard special attacking 4 attacks set using his speed in the situations. Infernape is scarfed as a speed control along with switcheroo + stabs + Pivoting. Feraligatr is 4 attacks which allows it to take physical hits better with that HP investment and strike back. Zapdos is flyinium Z and speed is to outspeed Lando-T. Greninja can be a devastating cleaner but I have had to switch between Sludge Wave and Shuriken. The other 3 moves on Gren are mandatory. I was regularly above 1600 with this. But warning the stall match up is a disaster and you will be better off skipping the game against stall but since was stall was so rare when I laddered I felt i could manage it. Treads is there due to his amazing typing + utility.
Lastly Zard X + Feraligatr
Excadrill @ Focus Sash
Ability: Mold Breaker
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Toxic
- Rapid Spin
Charizard-Mega-X (M) @ Charizardite X
Ability: Tough Claws
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Earthquake
- Outrage
Feraligatr (M) @ Life Orb
Ability: Sheer Force
Tera Type: Water
EVs: 16 HP / 252 Atk / 4 SpD / 236 Spe
Jolly Nature
- Dragon Dance
- Liquidation
- Crunch
- Ice Punch
Revavroom @ Firium Z
Ability: Filter
Tera Type: Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shift Gear
- Gunk Shot
- Temper Flare
- High Horsepower
Tapu Koko @ Light Clay
Ability: Electric Surge
Tera Type: Electric
EVs: 248 HP / 4 Def / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Dazzling Gleam
- Taunt
Latios (M) @ Weakness Policy
Ability: Levitate
Tera Type: Dragon
EVs: 84 HP / 172 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Agility
- Stored Power
- Aura Sphere
Feraligatr is my favourite water starter so I built around it and I wanted to try DD with screens. I feel it has good synergie with Zard X. It can take out or seriously hurt Great Tusk,Lando and Gliscor and create the pathway for a Zard X sweep. Standard Feralligatr set with speed to outspeed Zamazenta at +1. Excadrill is sash lead with rocks and toxic + spin. Zard X is a standard DD + 3 attacks for a strong outrage. Dragon Rush was another side consideration. Koko is standard screens with a fast taunt. Revaroom is someone who I really like on HO and its set covers a lot. Latios is a potenitally dangerous threat in the late game with WP agility + calm mind + stored power. The bulk investment is to live a play rough from Wellspring and a moonblast from Val at full. I had 2 games with this in 1600+ and we reached 1710.
So thats all there is from me here and I hope you have fun using these teams and a great future ahead.