Fidgit @ Focus Sash
Ability: Persistent
Tera Type: Water
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Trick Room
- Healing Wish
- Knock Off
- U-turn
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Protect
- Facade
- Headlong Rush
- Close Combat
Iron Hands @ Booster Energy
Ability: Quark Drive
Tera Type: Water
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Wild Charge
- Close Combat
- Earthquake
Pyroak @ Life Orb
Ability: Contrary
Tera Type: Ground
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Overheat
- Earth Power
- Energy Ball
- Protect
Hatterene @ Life Orb
Ability: Magic Bounce
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic
- Dazzling Gleam
- Protect
Equilibra @ Leftovers
Ability: Levitate
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Flash Cannon
- Earth Power
- Memento