Fidgit @ Focus Sash  
Ability: Persistent  
Tera Type: Water  
EVs: 252 HP / 4 Def / 252 Spe  
Jolly Nature  
- Trick Room  
- Healing Wish  
- Knock Off  
- U-turn  

Ursaluna @ Flame Orb  
Ability: Guts  
Tera Type: Normal  
EVs: 248 HP / 252 Atk / 8 SpD  
Brave Nature  
IVs: 0 Spe  
- Protect  
- Facade  
- Headlong Rush  
- Close Combat  

Iron Hands @ Booster Energy  
Ability: Quark Drive  
Tera Type: Water  
EVs: 248 HP / 252 Atk / 8 SpD  
Brave Nature  
IVs: 0 Spe  
- Fake Out  
- Wild Charge  
- Close Combat  
- Earthquake  

Pyroak @ Life Orb  
Ability: Contrary  
Tera Type: Ground  
EVs: 248 HP / 252 SpA / 8 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Overheat  
- Earth Power  
- Energy Ball  
- Protect  

Hatterene @ Life Orb  
Ability: Magic Bounce  
Tera Type: Water  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Psychic  
- Dazzling Gleam  
- Protect  

Equilibra @ Leftovers  
Ability: Levitate  
Tera Type: Water  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Flash Cannon  
- Earth Power  
- Memento