hit different (Aerodactyl-Mega) @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Ice Fang
- Pursuit
good days (Tornadus-Therian) (M) @ Heavy-Duty Boots
Ability: Regenerator
EVs: 240 HP / 16 Def / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Heat Wave
- Taunt
consideration (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 252 HP / 28 Def / 224 SpD / 4 Spe
Careful Nature
- Heavy Slam
- Toxic
- Leech Seed
- Protect
broken clocks (Mantine) @ Heavy-Duty Boots
Ability: Water Absorb
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Roost
- Defog
- Haze
20 something (Thundurus-Therian) (M) @ Grassium Z
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Grass Knot
- Substitute
quicksand (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock