hit different (Aerodactyl-Mega) @ Aerodactylite  
Ability: Unnerve  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Stone Edge  
- Earthquake  
- Ice Fang  
- Pursuit  

good days (Tornadus-Therian) (M) @ Heavy-Duty Boots  
Ability: Regenerator  
EVs: 240 HP / 16 Def / 252 Spe  
Timid Nature  
- Hurricane  
- Knock Off  
- Heat Wave  
- Taunt  

consideration (Celesteela) @ Leftovers  
Ability: Beast Boost  
EVs: 252 HP / 28 Def / 224 SpD / 4 Spe  
Careful Nature  
- Heavy Slam  
- Toxic  
- Leech Seed  
- Protect  

broken clocks (Mantine) @ Heavy-Duty Boots  
Ability: Water Absorb  
EVs: 252 HP / 160 Def / 96 Spe  
Bold Nature  
IVs: 0 Atk  
- Scald  
- Roost  
- Defog  
- Haze  

20 something (Thundurus-Therian) (M) @ Grassium Z  
Ability: Volt Absorb  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Nasty Plot  
- Thunderbolt  
- Grass Knot  
- Substitute  

quicksand (Landorus-Therian) (M) @ Choice Scarf  
Ability: Intimidate  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Earthquake  
- Stone Edge  
- U-turn  
- Stealth Rock