Cocaine Turtle (Torkoal) @ Heat Rock
Ability: Drought
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Lava Plume
- Body Press
- Yawn
- Stealth Rock
Cocaine Elephant (Great Tusk) @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Knock Off
- Rapid Spin
Cocaine Raptor (Walking Wake) @ Leftovers
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Steam
- Draco Meteor
- Protect
- Tera Blast
Cocaine Rabbit (Cinderace) @ Heavy-Duty Boots
Ability: Libero
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- U-turn
- Sucker Punch
- Court Change
Cocaine Deer (Sawsbuck-Summer) @ Expert Belt
Ability: Chlorophyll
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stomping Tantrum
- Zen Headbutt
- Horn Leech
- Play Rough
Cocaine (Glimmora) @ Assault Vest
Ability: Toxic Debris
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Power Gem
- Sludge Bomb
- Earth Power
- Energy Ball