Cocaine Turtle (Torkoal) @ Heat Rock  
Ability: Drought  
Tera Type: Water  
EVs: 248 HP / 252 Def / 8 SpA  
Bold Nature  
IVs: 0 Atk  
- Lava Plume  
- Body Press  
- Yawn  
- Stealth Rock  

Cocaine Elephant (Great Tusk) @ Heavy-Duty Boots  
Ability: Protosynthesis  
Tera Type: Fighting  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Headlong Rush  
- Close Combat  
- Knock Off  
- Rapid Spin  

Cocaine Raptor (Walking Wake) @ Leftovers  
Ability: Protosynthesis  
Tera Type: Steel  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Hydro Steam  
- Draco Meteor  
- Protect  
- Tera Blast  

Cocaine Rabbit (Cinderace) @ Heavy-Duty Boots  
Ability: Libero  
Tera Type: Fire  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Pyro Ball  
- U-turn  
- Sucker Punch  
- Court Change  

Cocaine Deer (Sawsbuck-Summer) @ Expert Belt  
Ability: Chlorophyll  
Tera Type: Fairy  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Stomping Tantrum  
- Zen Headbutt  
- Horn Leech  
- Play Rough  

Cocaine (Glimmora) @ Assault Vest  
Ability: Toxic Debris  
Tera Type: Grass  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Power Gem  
- Sludge Bomb  
- Earth Power  
- Energy Ball