Sigilyph (M) @ Life Orb  
Ability: Magic Guard  
EVs: 64 HP / 24 Def / 176 SpA / 4 SpD / 240 Spe  
Timid Nature  
IVs: 0 Atk  
- Psychic  
- Heat Wave  
- Roost  
- Calm Mind  

Bewear (M) @ Normalium Z  
Ability: Fluffy  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Double-Edge  
- Hammer Arm  
- Shadow Claw  
- Swords Dance  

Dhelmise @ Leftovers  
Ability: Steelworker  
EVs: 248 HP / 8 Atk / 136 SpD / 116 Spe  
Careful Nature  
IVs: 0 SpA  
- Power Whip  
- Anchor Shot  
- Rest  
- Rapid Spin  

Salazzle @ Choice Scarf  
Ability: Corrosion  
EVs: 4 HP / 12 Def / 252 SpA / 240 Spe  
Timid Nature  
IVs: 0 Atk  
- Fire Blast  
- Sludge Wave  
- Hidden Power [Ice]  
- Toxic  

Seismitoad (F) @ Leftovers  
Ability: Water Absorb  
EVs: 252 HP / 216 Def / 40 SpA  
Relaxed Nature  
- Earth Power  
- Knock Off  
- Refresh  
- Stealth Rock  

Umbreon (F) @ Leftovers  
Ability: Synchronize  
EVs: 224 HP / 12 Def / 216 SpD / 56 Spe  
Calm Nature  
IVs: 0 Atk  
- Foul Play  
- Wish  
- Protect  
- Heal Bell