Sigilyph (M) @ Life Orb
Ability: Magic Guard
EVs: 64 HP / 24 Def / 176 SpA / 4 SpD / 240 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Heat Wave
- Roost
- Calm Mind
Bewear (M) @ Normalium Z
Ability: Fluffy
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Double-Edge
- Hammer Arm
- Shadow Claw
- Swords Dance
Dhelmise @ Leftovers
Ability: Steelworker
EVs: 248 HP / 8 Atk / 136 SpD / 116 Spe
Careful Nature
IVs: 0 SpA
- Power Whip
- Anchor Shot
- Rest
- Rapid Spin
Salazzle @ Choice Scarf
Ability: Corrosion
EVs: 4 HP / 12 Def / 252 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Sludge Wave
- Hidden Power [Ice]
- Toxic
Seismitoad (F) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 216 Def / 40 SpA
Relaxed Nature
- Earth Power
- Knock Off
- Refresh
- Stealth Rock
Umbreon (F) @ Leftovers
Ability: Synchronize
EVs: 224 HP / 12 Def / 216 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Foul Play
- Wish
- Protect
- Heal Bell