Flygon @ Choice Scarf  
Ability: Levitate  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Outrage  
- Earthquake  
- U-turn  
- Sleep Talk  

Gliscor @ Leftovers  
Ability: Sand Veil  
EVs: 248 HP / 216 Def / 44 Spe  
Impish Nature  
- Earthquake  
- Ice Fang  
- Stealth Rock  
- Roost  

Clefable @ Leftovers  
Ability: Magic Guard  
EVs: 252 HP / 4 Def / 252 SpD  
Calm Nature  
- Seismic Toss  
- Knock Off  
- Encore  
- Soft-Boiled  

Bronzong @ Leftovers  
Ability: Levitate  
EVs: 252 HP / 4 Def / 252 SpD  
Careful Nature  
- Earthquake  
- Payback  
- Toxic  
- Protect  

Latias (F) @ Soul Dew  
Ability: Levitate  
EVs: 248 HP / 8 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Draco Meteor  
- Thunder  
- Roar  
- Recover  

Giratina-Origin @ Griseous Orb  
Ability: Levitate  
EVs: 252 Atk / 4 Def / 252 Spe  
Jolly Nature  
- Outrage  
- Earthquake  
- Shadow Sneak  
- Will-O-Wisp  

soooo i was thinking about lead matchup and it occured to me to completely ignore spikes in the builder. just make every mon immune. so here's a semistall that does that. scarf flygon is good here bc it outruns dd ray and is decent vs darkrai. otherwise ur standard spike immune goons. glisc over cres or skarm bc it's better vs luke, dders and isnt weather dependet. Roar max hp latis to abuse hazards and escape ttar traps (LOL weak ass ttar pursuit does like 45%) and then u roar him and he is ch*pped af.