Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Sleep Talk
Gliscor @ Leftovers
Ability: Sand Veil
EVs: 248 HP / 216 Def / 44 Spe
Impish Nature
- Earthquake
- Ice Fang
- Stealth Rock
- Roost
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Seismic Toss
- Knock Off
- Encore
- Soft-Boiled
Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Earthquake
- Payback
- Toxic
- Protect
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Thunder
- Roar
- Recover
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Shadow Sneak
- Will-O-Wisp
soooo i was thinking about lead matchup and it occured to me to completely ignore spikes in the builder. just make every mon immune. so here's a semistall that does that. scarf flygon is good here bc it outruns dd ray and is decent vs darkrai. otherwise ur standard spike immune goons. glisc over cres or skarm bc it's better vs luke, dders and isnt weather dependet. Roar max hp latis to abuse hazards and escape ttar traps (LOL weak ass ttar pursuit does like 45%) and then u roar him and he is ch*pped af.