Gone 2 (Deoxys-Defense) @ Heavy-Duty Boots  
Ability: Regenerator  
Tera Type: Psychic  
EVs: 252 HP / 4 Def / 252 SpD  
Calm Nature  
IVs: 0 Atk / 30 Spe  
- Night Shade  
- Stealth Rock  
- Thunder Wave  
- Teleport  

Doubt (Gholdengo) @ Choice Scarf  
Ability: Adaptability  
Tera Type: Steel  
EVs: 76 HP / 252 SpA / 180 Spe  
Timid Nature  
IVs: 0 Atk  
- Shadow Ball  
- Make It Rain  
- Hex  
- Trick  

Cramps (Great Tusk) @ Rocky Helmet  
Ability: Wandering Spirit  
Tera Type: Ground  
EVs: 248 HP / 52 Atk / 164 Def / 44 Spe  
Adamant Nature  
- Close Combat  
- Knock Off  
- Rapid Spin  
- Taunt  

Slugs (Iron Moth) @ Heavy-Duty Boots  
Ability: Desolate Land  
Tera Type: Fire  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Fiery Dance  
- Discharge  
- Toxic  
- Morning Sun  

Yard (Kingambit) @ Black Glasses  
Ability: Tinted Lens  
Tera Type: Dark  
EVs: 56 HP / 252 Atk / 200 Spe  
Adamant Nature  
- Kowtow Cleave  
- Sucker Punch  
- Swords Dance  
- Taunt  

Worm (Zapdos) @ Heavy-Duty Boots  
Ability: Primordial Sea  
Tera Type: Electric  
EVs: 92 HP / 252 SpA / 164 Spe  
Timid Nature  
- Hurricane  
- Thunder  
- U-turn  
- Roost