Gone 2 (Deoxys-Defense) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Psychic
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk / 30 Spe
- Night Shade
- Stealth Rock
- Thunder Wave
- Teleport
Doubt (Gholdengo) @ Choice Scarf
Ability: Adaptability
Tera Type: Steel
EVs: 76 HP / 252 SpA / 180 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Hex
- Trick
Cramps (Great Tusk) @ Rocky Helmet
Ability: Wandering Spirit
Tera Type: Ground
EVs: 248 HP / 52 Atk / 164 Def / 44 Spe
Adamant Nature
- Close Combat
- Knock Off
- Rapid Spin
- Taunt
Slugs (Iron Moth) @ Heavy-Duty Boots
Ability: Desolate Land
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Discharge
- Toxic
- Morning Sun
Yard (Kingambit) @ Black Glasses
Ability: Tinted Lens
Tera Type: Dark
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Kowtow Cleave
- Sucker Punch
- Swords Dance
- Taunt
Worm (Zapdos) @ Heavy-Duty Boots
Ability: Primordial Sea
Tera Type: Electric
EVs: 92 HP / 252 SpA / 164 Spe
Timid Nature
- Hurricane
- Thunder
- U-turn
- Roost