Mantine @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Scald
- Toxic
Mantine @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Defog
- Roost
- Scald
- Toxic
Mantine @ Life Orb
Ability: Swift Swim
Tera Type: Water
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Hurricane
- Ice Beam
- Rain Dance
Archeops @ Focus Sash
Ability: Defeatist
Tera Type: Rock
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Endeavor
- Head Smash
Archeops @ Choice Band
Ability: Defeatist
Tera Type: Rock
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stone Edge
- Dual Wingbeat
- Knock Off
- U-turn
Archeops @ Power Herb
Ability: Defeatist
Tera Type: Rock
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sky Attack
- Acrobatics
- Stone Edge
- Roost
Archeops
Ability: Defeatist
Tera Type: Rock
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Hone Claws
- Stone Edge
- Acrobatics
- Earthquake
Archeops @ Sitrus Berry
Ability: Defeatist
Tera Type: Rock
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Head Smash
- Acrobatics
- Roost
- U-turn
Archeops @ Power Herb
Ability: Defeatist
Tera Type: Rock
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Meteor Beam
- Air Slash
- Earth Power
- Heat Wave
Medicham @ Choice Band
Ability: Pure Power
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Psycho Cut
- Facade
- Fake Out
Medicham @ Choice Scarf
Ability: Pure Power
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Psycho Cut
- Ice Punch
- Trick
Medicham @ Life Orb
Ability: Pure Power
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Psycho Cut
- Facade
- Fake Out
Guzzlord @ Choice Specs
Ability: Beast Boost
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Draco Meteor
- Dark Pulse
- Fire Blast
Guzzlord @ Choice Band
Ability: Beast Boost
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Dragon Claw
- Heavy Slam
- Earthquake
Guzzlord @ Assault Vest
Ability: Beast Boost
Tera Type: Dark
EVs: 4 Def / 252 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Sludge Bomb
- Draco Meteor
- Dark Pulse
- Fire Blast
Mawile @ Life Orb
Ability: Sheer Force
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Play Rough
- Ice Punch
- Rock Slide
- Knock Off
Mawile @ Leftovers
Ability: Intimidate
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Play Rough
- Stealth Rock
- Baton Pass
- Knock Off
Mawile @ Rocky Helmet
Ability: Intimidate
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Play Rough
- Super Fang
- Stealth Rock
- Knock Off
Golurk @ Life Orb
Ability: No Guard
Tera Type: Ground
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dynamic Punch
- Poltergeist
- Earthquake
- Stone Edge
Golurk @ Colbur Berry
Ability: No Guard
Tera Type: Ground
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Poltergeist
- Earthquake
- Stone Edge
Golurk @ Assault Vest
Ability: Klutz
Tera Type: Ground
EVs: 252 Atk / 252 Spe
Jolly Nature
- Trick
- Poltergeist
- Earthquake
- Stone Edge
Kadabra @ Focus Sash
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Shadow Ball
- Charge Beam
Kadabra @ Life Orb
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Shadow Ball
- Charge Beam
Kadabra @ Focus Sash
Ability: Magic Guard
Tera Type: Psychic
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick Room
- Psychic
- Dazzling Gleam
- Shadow Ball