Fidgit @ Mental Herb  
Ability: Persistent  
Tera Type: Grass  
EVs: 248 HP / 72 Def / 188 SpD  
Impish Nature  
- Trick Room  
- U-turn  
- Rapid Spin  
- Stealth Rock  

Hatterene @ Focus Sash  
Ability: Magic Bounce  
Tera Type: Steel  
EVs: 248 HP / 252 Def / 8 SpD  
Relaxed Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Healing Wish  
- Psyshock  
- Dazzling Gleam  

Hoopa-Unbound @ Life Orb  
Ability: Magician  
Tera Type: Poison  
EVs: 32 HP / 252 Atk / 224 SpA  
Brave Nature  
IVs: 0 Spe  
- Hyperspace Fury  
- Drain Punch  
- Gunk Shot  
- Psychic  

Ursaluna @ Flame Orb  
Ability: Guts  
Tera Type: Normal  
EVs: 248 HP / 252 Atk / 8 SpD  
Brave Nature  
IVs: 0 Spe  
- Swords Dance  
- Facade  
- Headlong Rush  
- Fire Punch  

Iron Hands @ Shuca Berry  
Ability: Quark Drive  
Tera Type: Fire  
EVs: 252 Atk / 4 Def / 252 SpD  
Brave Nature  
IVs: 0 Spe  
- Swords Dance  
- Thunder Punch  
- Drain Punch  
- Earthquake  

Volcanion @ Heavy-Duty Boots  
Ability: Water Absorb  
Tera Type: Ground  
EVs: 248 HP / 252 SpA / 8 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Steam Eruption  
- Flamethrower  
- Earth Power  
- Substitute