Fidgit @ Mental Herb
Ability: Persistent
Tera Type: Grass
EVs: 248 HP / 72 Def / 188 SpD
Impish Nature
- Trick Room
- U-turn
- Rapid Spin
- Stealth Rock
Hatterene @ Focus Sash
Ability: Magic Bounce
Tera Type: Steel
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Healing Wish
- Psyshock
- Dazzling Gleam
Hoopa-Unbound @ Life Orb
Ability: Magician
Tera Type: Poison
EVs: 32 HP / 252 Atk / 224 SpA
Brave Nature
IVs: 0 Spe
- Hyperspace Fury
- Drain Punch
- Gunk Shot
- Psychic
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Facade
- Headlong Rush
- Fire Punch
Iron Hands @ Shuca Berry
Ability: Quark Drive
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Thunder Punch
- Drain Punch
- Earthquake
Volcanion @ Heavy-Duty Boots
Ability: Water Absorb
Tera Type: Ground
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Steam Eruption
- Flamethrower
- Earth Power
- Substitute