Kangkashkan: Do Not Ban. Between common defensive cores and individual mons I think this tier can handle Kangaskhan well enough at the moment. Some examples being Runerigus, Ferroseed and Corsola-Galar, and even Avalugg who got 2 uses last week in snake. Kangaskhan just doesnt strike me as being the problem with building, and that is my main concern for the tier. 
Exeggutor: Ban. Far too strong of a breaker that finds its way in a bit too often. In most match ups Exeggutor maybe has to predict once in order to weaken a check, and it's over from that point on once Exeggutor comes in again. The one splashable and viable 100% counter Ferroseed can actually lose to sub CM sets , so it also has some untapped set variety. I don't think Exeggutor brings much to the tier, and heavily restricts team building. 
Perrserker: Ban. Has far too much variety and limits team building. Perrserker didn't so hot in snake but I am using personal experience here. CB is prediction reliant but the risk reward is almost always in Perrserkers favor thanks to tough claws limiting how many times resists are willing to come in. Sub SD sets I'm not too big on but can be deadly, and abuse how much of the meta is scared out from the threat of other sets. Finally, I think AV is very close to being a healthy set but even with very little investment and just an Adamant nature breaks a large majority of the meta. This is another mon that restricts team building. 
Pincurchin: Ban. E Terrain is too consistent and has far too many abusers that going through the 2 or 3 flavors of the month over and over would be a waste of time imo and not help the meta, so this is the answer imo. Games vs E terrain often play out where you barely get past one abuser, lose too much, and not have enough for the other 2-3 abusers. I don't believe it is good for the tier, and creates far too many headaches in the builder trying to account for most of what the play style can use. 
Alcremie: Do Not Ban. I don't believe with currently how builds are structured that Alcremie is broken or unhealthy. I appreciate its ability to swap into fighters, darks, and most non SE hits and threaten a good bit of the meta. I think it always has to choose what it cant do, and struggles because of that. CM ID Stored power doesnt have immediate damage at +1 +1 or +2, while gleam doesnt nuke everything non dark at +2 +2 +3. Offensive 3 attacks/Offensive CM struggle to switch into the aforementioned non SE hits, so it gets less opportunities to come in and do what it wants. It doesnt feel overbearing at the moment, but with a couple things gone it could get out of hand. For now though, this is how i feel.