#1 (Groudon-Primal) @ Red Orb  
Ability: Desolate Land  
Tera Type: Ground  
EVs: 248 HP / 140 Def / 104 SpD / 16 Spe  
Relaxed Nature  
- Stealth Rock  
- Toxic  
- Precipice Blades  
- Overheat  

Lookout Road (Ho-Oh) @ Heavy-Duty Boots  
Ability: Regenerator  
Tera Type: Grass  
EVs: 248 HP / 176 Atk / 16 Def / 56 SpD / 12 Spe  
Adamant Nature  
- Sacred Fire  
- Brave Bird  
- Whirlwind  
- Defog  

Always Reliable (Zygarde) @ Leftovers  
Ability: Power Construct  
Tera Type: Fairy  
EVs: 252 HP / 252 Def / 4 SpD  
Impish Nature  
- Coil  
- Glare  
- Thousand Arrows  
- Rest  

In The Beginning (Arceus-Dark) @ Dread Plate  
Ability: Multitype  
Tera Type: Poison  
EVs: 248 HP / 16 SpA / 104 SpD / 140 Spe  
Timid Nature  
IVs: 0 Atk  
- Taunt  
- Calm Mind  
- Recover  
- Judgment  

El Fugitivo (Marshadow) @ Choice Band  
Ability: Technician  
Tera Type: Ghost  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Poltergeist  
- Spectral Thief  
- Shadow Sneak  
- Low Kick  

Iron Lion Zion (Necrozma-Dusk-Mane) @ Solganium Z  
Ability: Prism Armor  
Tera Type: Psychic  
EVs: 20 HP / 252 Atk / 236 Spe  
Adamant Nature  
- Dragon Dance  
- Sunsteel Strike  
- Photon Geyser  
- Stone Edge