#1 (Groudon-Primal) @ Red Orb
Ability: Desolate Land
Tera Type: Ground
EVs: 248 HP / 140 Def / 104 SpD / 16 Spe
Relaxed Nature
- Stealth Rock
- Toxic
- Precipice Blades
- Overheat
Lookout Road (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 176 Atk / 16 Def / 56 SpD / 12 Spe
Adamant Nature
- Sacred Fire
- Brave Bird
- Whirlwind
- Defog
Always Reliable (Zygarde) @ Leftovers
Ability: Power Construct
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Coil
- Glare
- Thousand Arrows
- Rest
In The Beginning (Arceus-Dark) @ Dread Plate
Ability: Multitype
Tera Type: Poison
EVs: 248 HP / 16 SpA / 104 SpD / 140 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Calm Mind
- Recover
- Judgment
El Fugitivo (Marshadow) @ Choice Band
Ability: Technician
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poltergeist
- Spectral Thief
- Shadow Sneak
- Low Kick
Iron Lion Zion (Necrozma-Dusk-Mane) @ Solganium Z
Ability: Prism Armor
Tera Type: Psychic
EVs: 20 HP / 252 Atk / 236 Spe
Adamant Nature
- Dragon Dance
- Sunsteel Strike
- Photon Geyser
- Stone Edge