Deoxys-Speed @ Focus Sash  
Ability: Pressure  
EVs: 252 HP / 4 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Psycho Boost  
- Stealth Rock  
- Spikes  
- Taunt  

Kyogre @ Choice Scarf  
Ability: Drizzle  
EVs: 252 SpA / 4 SpD / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Water Spout  
- Surf  
- Thunder  
- Ice Beam  

Giratina-Origin @ Griseous Orb  
Ability: Levitate  
EVs: 56 Atk / 252 SpA / 200 Spe  
Naive Nature  
- Draco Meteor  
- Earthquake  
- Thunder  
- Shadow Sneak  

Palkia @ Lum Berry  
Ability: Pressure  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Hydro Pump  
- Spacial Rend  
- Fire Blast  
- Thunder  

Mewtwo @ Leftovers  
Ability: Pressure  
EVs: 248 HP / 32 Def / 228 Spe  
Timid Nature  
IVs: 0 Atk  
- Thunder  
- Ice Beam  
- Calm Mind  
- Recover  

Scizor @ Leftovers  
Ability: Technician  
EVs: 252 HP / 4 Def / 252 SpD  
Careful Nature  
- U-turn  
- Superpower  
- Pursuit  
- Roost  

one of the things about dpp ubers that bothers me is the lack of good dragon resists. especially on offense lmaooo. u use ogre and let it lati or palkia or dialga and wtf wants to switchin. theres like jirachi, heatran, blissey, ttar, bronzong lmaoo. unreal how rough that is. 
Here i experimented with scizor as the steel with hzaards and scarfogre. i used to think the mon's bad but in dpp u gotta have the dragon resist, and he pivots AND traps lati for ogre. pretty big deal. spikes + sr to limit palk switchins when using scarfogre since offense hates facing other palk. mewtwo is bomb.com vs balance and offense, kinda blows vs blissey stall in particular tho. stall mu is p decent between sciz, fast hazards, and spinblock tho - palk again is a huge threat if there's no bliss. psycho boost deos bc i hate losing to tenta plus sash helps vs commmon  lead meta like ogre and specsdialga now that non sash is preferred deos.