Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psycho Boost
- Stealth Rock
- Spikes
- Taunt
Kyogre @ Choice Scarf
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam
Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 56 Atk / 252 SpA / 200 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Thunder
- Shadow Sneak
Palkia @ Lum Berry
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Spacial Rend
- Fire Blast
- Thunder
Mewtwo @ Leftovers
Ability: Pressure
EVs: 248 HP / 32 Def / 228 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Ice Beam
- Calm Mind
- Recover
Scizor @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- U-turn
- Superpower
- Pursuit
- Roost
one of the things about dpp ubers that bothers me is the lack of good dragon resists. especially on offense lmaooo. u use ogre and let it lati or palkia or dialga and wtf wants to switchin. theres like jirachi, heatran, blissey, ttar, bronzong lmaoo. unreal how rough that is.
Here i experimented with scizor as the steel with hzaards and scarfogre. i used to think the mon's bad but in dpp u gotta have the dragon resist, and he pivots AND traps lati for ogre. pretty big deal. spikes + sr to limit palk switchins when using scarfogre since offense hates facing other palk. mewtwo is bomb.com vs balance and offense, kinda blows vs blissey stall in particular tho. stall mu is p decent between sciz, fast hazards, and spinblock tho - palk again is a huge threat if there's no bliss. psycho boost deos bc i hate losing to tenta plus sash helps vs commmon lead meta like ogre and specsdialga now that non sash is preferred deos.