Skarmie (Aerodactyl) @ Focus Sash
Ability: Natural Cure
Fusion: Starmie
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
IVs: 0 Atk
- Stealth Rock
- Rapid Spin
- Taunt
- Lunar Dance
Esbat (Espeon) @ Light Clay
Ability: Magic Bounce
Fusion: Crobat
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Taunt
- U-turn
Zapew (Zapdos) @ Leftovers
Ability: Lightning Rod
Fusion: Mew
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Photon Geyser
- Earth Power
- Electrify
- Quiver Dance
Molzma (Moltres) @ Weakness Policy
Ability: Prism Armor
Fusion: Necrozma
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Photon Geyser
- Earth Power
- Autotomize
Celeking (Celebi) @ Life Orb
Ability: Sheer Force
Fusion: Nidoking
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Earth Power
- Flamethrower
- Quiver Dance
Hykazam (Hydreigon) @ Life Orb
Ability: Magic Guard
Fusion: Alakazam
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Flamethrower
- Nasty Plot