Skarmie (Aerodactyl) @ Focus Sash  
Ability: Natural Cure  
Fusion: Starmie  
EVs: 252 HP / 4 SpD / 252 Spe  
Jolly Nature  
IVs: 0 Atk  
- Stealth Rock  
- Rapid Spin  
- Taunt  
- Lunar Dance  

Esbat (Espeon) @ Light Clay  
Ability: Magic Bounce  
Fusion: Crobat  
EVs: 252 HP / 4 SpD / 252 Spe  
Jolly Nature  
- Reflect  
- Light Screen  
- Taunt  
- U-turn  

Zapew (Zapdos) @ Leftovers  
Ability: Lightning Rod  
Fusion: Mew  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Photon Geyser  
- Earth Power  
- Electrify  
- Quiver Dance  

Molzma (Moltres) @ Weakness Policy  
Ability: Prism Armor  
Fusion: Necrozma  
EVs: 252 SpA / 4 SpD / 252 Spe  
Modest Nature  
- Fire Blast  
- Photon Geyser  
- Earth Power  
- Autotomize  

Celeking (Celebi) @ Life Orb  
Ability: Sheer Force  
Fusion: Nidoking  
EVs: 252 SpA / 4 SpD / 252 Spe  
Modest Nature  
IVs: 0 Atk  
- Psychic  
- Earth Power  
- Flamethrower  
- Quiver Dance  

Hykazam (Hydreigon) @ Life Orb  
Ability: Magic Guard  
Fusion: Alakazam  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Dark Pulse  
- Earth Power  
- Flamethrower  
- Nasty Plot