Hatterene @ Focus Sash
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Psychic Noise
- Dazzling Gleam
- Healing Wish
Ursaluna @ Flame Orb
Ability: Guts
Tera Type: Normal
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Swords Dance
- Facade
- Fire Punch
- Headlong Rush
Iron Hands @ Booster Energy
Ability: Quark Drive
Tera Type: Steel
EVs: 4 HP / 252 Atk / 252 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Swords Dance
- Supercell Slam
- Ice Punch
Cresselia @ Mental Herb
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Lunar Dance
- Moonlight
- Ice Beam
Sinistcha @ Leftovers
Ability: Heatproof
Tera Type: Dark
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Nasty Plot
- Matcha Gotcha
- Strength Sap
- Substitute
Kingambit @ Leftovers
Ability: Defiant
Tera Type: Fairy
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Low Sweep