Hatterene @ Focus Sash  
Ability: Magic Bounce  
Tera Type: Steel  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Psychic Noise  
- Dazzling Gleam  
- Healing Wish  

Ursaluna @ Flame Orb  
Ability: Guts  
Tera Type: Normal  
EVs: 252 HP / 252 Atk / 4 Def  
Brave Nature  
IVs: 0 Spe  
- Swords Dance  
- Facade  
- Fire Punch  
- Headlong Rush  

Iron Hands @ Booster Energy  
Ability: Quark Drive  
Tera Type: Steel  
EVs: 4 HP / 252 Atk / 252 SpD  
Brave Nature  
IVs: 0 Spe  
- Close Combat  
- Swords Dance  
- Supercell Slam  
- Ice Punch  

Cresselia @ Mental Herb  
Ability: Levitate  
Tera Type: Poison  
EVs: 252 HP / 252 Def / 4 SpD  
Relaxed Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Lunar Dance  
- Moonlight  
- Ice Beam  

Sinistcha @ Leftovers  
Ability: Heatproof  
Tera Type: Dark  
EVs: 252 HP / 252 Def / 4 SpD  
Relaxed Nature  
IVs: 0 Atk / 0 Spe  
- Nasty Plot  
- Matcha Gotcha  
- Strength Sap  
- Substitute  

Kingambit @ Leftovers  
Ability: Defiant  
Tera Type: Fairy  
EVs: 252 HP / 252 Atk / 4 Def  
Brave Nature  
IVs: 0 Spe  
- Swords Dance  
- Sucker Punch  
- Kowtow Cleave  
- Low Sweep