Barraskewda @ Choice Band  
Ability: Primordial Sea  
Tera Type: Water  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Liquidation  
- Close Combat  
- Aqua Jet  
- Flip Turn  

Blissey (F) @ Heavy-Duty Boots  
Ability: Vessel of Ruin  
Tera Type: Normal  
EVs: 252 HP / 252 Def / 4 SpD  
Calm Nature  
IVs: 0 Atk  
- Seismic Toss  
- Toxic  
- Teleport  
- Soft-Boiled  

Corviknight @ Leftovers  
Ability: Intimidate  
Tera Type: Flying  
EVs: 252 HP / 252 Def / 4 SpD  
Relaxed Nature  
IVs: 0 Spe  
- Body Press  
- Brave Bird  
- U-turn  
- Roost  

Great Tusk @ Leftovers  
Ability: Regenerator  
Tera Type: Ground  
EVs: 224 HP / 244 Def / 40 Spe  
Impish Nature  
- Earthquake  
- Knock Off  
- Rapid Spin  
- Stealth Rock  

Iron Moth @ Heavy-Duty Boots  
Ability: Desolate Land  
Tera Type: Fire  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
- Fiery Dance  
- Toxic Spikes  
- U-turn  
- Morning Sun  

Mew @ Choice Scarf  
Ability: Regenerator  
Tera Type: Psychic  
EVs: 248 HP / 112 Def / 148 Spe  
Bold Nature  
IVs: 0 Atk  
- Will-O-Wisp  
- Spikes  
- Volt Switch  
- Trick