Barraskewda @ Choice Band
Ability: Primordial Sea
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Close Combat
- Aqua Jet
- Flip Turn
Blissey (F) @ Heavy-Duty Boots
Ability: Vessel of Ruin
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Calm Nature
IVs: 0 Atk
- Seismic Toss
- Toxic
- Teleport
- Soft-Boiled
Corviknight @ Leftovers
Ability: Intimidate
Tera Type: Flying
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Body Press
- Brave Bird
- U-turn
- Roost
Great Tusk @ Leftovers
Ability: Regenerator
Tera Type: Ground
EVs: 224 HP / 244 Def / 40 Spe
Impish Nature
- Earthquake
- Knock Off
- Rapid Spin
- Stealth Rock
Iron Moth @ Heavy-Duty Boots
Ability: Desolate Land
Tera Type: Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fiery Dance
- Toxic Spikes
- U-turn
- Morning Sun
Mew @ Choice Scarf
Ability: Regenerator
Tera Type: Psychic
EVs: 248 HP / 112 Def / 148 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Spikes
- Volt Switch
- Trick