CEL 240 (Iron Moth) @ Heavy-Duty Boots  
Ability: Neutralizing Gas  
Tera Type: Poison  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Toxic / Defog  
- Venoshock / Sludge Wave  
- Flamethrower  
- Thunderbolt  
My beloved. I spent two days on this boss in Armored Core 6 (Balteus ain't shit) and I could not be happier I could rep it here. This Weezing (either) set was made before the Magic Bounce and Good as Gold bans, but I kept it after I switched into an Unburden Landorus and KO'd it. Defog and Sludge Wave should probably be the first slashes, but guaranteed Toxic is a powerful tool, as is boosted Venoshock. There's an argument to be made for Corrosion over NGas, but Steel-types still are immune to Venoshock and threatened by Flamethrower, and Salazzle lacks anything to target Toxapex meaningfully, while both Weezings carry Thunderbolt. Also NGas is a dumb, dumb Ability. I said on the survey that Unburden deserves a watch, but I think I should have included NGas. Gweezing donor could slot in Fairy coverage like Iron Moth does in OU, but boosted Venoshock outdamages 2x Strange Steam, much less Dazzling Gleam, and if they're running Goodra-Kalos instead of Hisui something is very awry and this is getting away from me.

Fæst (Deoxys-Speed) @ Choice Specs  
Ability: Psychic Surge  
Tera Type: Psychic  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Expanding Force  
- Dazzling Gleam  
- Healing Wish / Shadow Ball
- Trick  
Pretty self-explanatory Specs set from Indeedee, with the option of Healing Wish over Shadow Ball. I don't think I've clicked Healing Wish once, so probably just run Shadow Ball. I'm a very firm believer in running Trick/Switcheroo almost 100% of the time on a Choice-locked Pokemon if you can, and this set is no exception.

Mystery Device (Sandy Shocks) @ Life Orb  
Ability: Sheer Force  
Tera Type: Electric  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Stealth Rock  
- Thunderbolt  
- Earth Power  
- Ice Beam  
This set's only flaw is that Rampardos doesn't get special Steel or Poison coverage, and that Blissey exists. Even before Magic Bounce was gone, the power and coverage this set possesses forced a neutral SpD behemoth in front of you, and if it *wasn't* their Magic Bouncer you had a decent chance of setting Rocks up. STAB and Sheer Force let you hit some pretty insane benchmarks, like 2HKOing 252/252+ AssVest Hoodra 84% of the time with Earth Power.

Ancient Grain (Roaring Moon) @ Psychic Seed  
Ability: Unburden  
Tera Type: Dragon  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Knock Off  
- Close Combat  
- Poison Jab  
- Swords Dance  
Another Roaring Moon set, this one inherited from Hitmonlee did more while laddering with this team for practice/team refining than it did in tournament. Ostensibly it's absolutely hilariously busted, priority-immune while Terrain is up and remains Prankster-immune afterward, Swords Dance with just about every move it could ask for. A little less effective in practice thanks to the threat of contact status Abilities and smart pivoting with Intimidate and resistances, but still very very powerful. I see a lot of people running Grafaiai, I suppose for Acrobatics and maybe Gunk Shot, but Poison Jab will crush almost any Fairy you need to hit anyway and Close Combat is more powerful than and better complements Dark/Poison coverage than Acrobatics while kinda-sorta-not-really dodging defense drops with Psychic Terrain blocking priority moves. Or maybe they're running Knock/Low Kick/Acro. I don't know, Hitmonlee and Sceptile (please use Sceptile for your Nyandoruses, it gets Drain Punch) seem to me like the two superlative Unburden donors as long as it's around. Hitmonlee also gets Sucker Punch, if you just like to be that rude.

Mr. Fish (Gyarados) @ Heavy-Duty Boots  
Ability: Regenerator  
Tera Type: Water  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Rapid Spin  
- Knock Off  
- U-turn  
- Aqua Tail  
*The* Cyclizar Inheritance set, flagship set of the entire OM, custom-tailored to any mon you wish. The first three moves are absolutely positively mandatory, but the fourth is entirely up to the Pokemon you're using. I ran into a Florges with Dragon Tail that had me sweating. This particular set was used in SFs against Les2BG. Not terrible, but not great, either. Gyarados has good SpDef, but is Rock-weak so I ran HDB over Assault Vest, and any time Boots were Knocked Gyarados immediately had a harder time spinning.

The Champ (Zapdos-Galar) @ Choice Scarf  
Ability: Tinted Lens / Scrappy  
Shiny: Yes  
Tera Type: Fighting  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Close Combat  
- Brave Bird  
- Dual Wingbeat / Knock Off
- U-turn  
The first time I ever entered the Hall of Fame as a young trainer, the finishing blow was my Zapdos using Drill Peck. I will *always* use yellow Zapdos when able. Braviary-Hisui is the primary donor here, with its busted-ass movepool and Ability selection. Dual Wingbeat is ran with Tinted Lens, Knock Off with Scrappy, and Dual Wingbeat is only there in the first place so Zapdos doesn't drop itself spamming unresisted Brave Bird. I've been experimenting with Decidueye-Hisui recently, mostly to test how much Scrappy blocking Intimidate helped in practice, but I think a Choice Band set with Triple Arrows would get more out of that specifically. At least with Scrappy Close Combat I felt a little less pressured to constantly click Brave Bird, preserving Zapdos's HP.

CEL 240 (Iron Moth) @ Heavy-Duty Boots  
Ability: White Smoke  
Tera Type: Fire  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Flamethrower  
- Sludge Bomb  
- Rapid Spin  
- Earth Power  
While you spammed Specs Eruptions with Drought Torkoal, I studied the spin. I believe before Drought was banned I ran this set with Lava Plume for the extra burn chance, but any time Iron Moth is able to slot in Ground coverage you start needing immunity Abilities or a stat stick like Blissey to even reliably wall it, so it's incredibly easy to find opportunities to spin. White Smoke is almost a nothing Ability, but blocking stat drops can be useful, especially if you get the very unexpected "I can't hear your parting shot over all this vape cloud." This set was run on my PsySurge team so I didn't blow my own Terrain away when removing hazards.

To The Hilt (Keldeo) @ Life Orb  
Ability: Sheer Force  
Tera Type: Water  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Muddy Water  
- Focus Blast  
- Ice Beam  
- Flip Turn  
You've got to respect GameFreak keeping Feraligatr's name as-is. As Square Enix got more characters their spells got more characters. Fire3 has been Firaga for how many decades now? I digress. This is a set I've run in some form since Inheritance's very inception. It began as Pheromosa inheriting from Nidoking (4 Atk LO Megahorn 2HKO'd 252/252+ Cress), but once Phero was rightfully banned I started looking for another Pokemon that could 2HKO Eviolite Chansey from the special side without boosting. The only other option I found was Keldeo, and while Feraligatr didn't provide the incredible coverage Nidoking did, notably lacking anti-Water options, it did provide Scald for a SF-boosted STAB attack, while Nidoking only had Surf. For a long time I ran Agility as a cleaner, but since Feraligatr no longer has Scald I feel its consistency as a sweeper is just too shaky. Thankfully Flip Turn is now here (or maybe in gen 8, I don't remember) to let it continue wallbreaking with only a little chip for pivoting.

It Ain't Eazy (Gholdengo) @ Life Orb  
Ability: Levitate  
Tera Type: Ghost  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Nasty Plot  
- Shadow Ball  
- Draining Kiss  
- Stealth Rock  
Definitely the set on this team I've spent the least time workshopping, which just makes it all the more annoying how strong it is. Ghost/Steel/Levitate is a fiendish defensive combination, and while I could use Chimecho instead of one of the Lake Guardians (seriously, all three provide these moves and Ability combination), I needed something that provided Rocks. Draining Kiss has excellent coverage with Shadow Ball, especially when some Fighting-type chud shows up with Purifying Salt, which mostly mitigates the lack of recovery. I should probably use something besides Life Orb, but what do I know, I shouldn't mess with a tour-winning team.

BLINDING (Ogerpon-Cornerstone) @ Cornerstone Mask  
Ability: Skill Link  
Tera Type: Rock  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Bullet Seed  
- Rock Blast  
- Knock Off  
- U-turn  
You can thank Daddy Buzzwole and his immaculate OU: The Tier memes for Bane references on every Ogerpon I will ever use. Since GameFreak was a bunch of rotten bastards and they took my Archeops away from me, I thought "Hey, Toucannon has some insane moves and Abilities, I bet something else can use this." Enter Ogerpon-Cornerstone, with its strange Grass/Rock STAB combination, excellent stat spread, and unremovable item that's like a Life Orb that was refined down to the singularity at its center. I really need to try an SD set with Brick Break over Knock one of these days. You're a magnet for Steel-types, which makes it all the funnier that Skarm sees so little usage in Inheritance when Skill Link Rock Blast threatens the shit out of almost every Corv, but between Knock Off being Knock Off and U-turn pivoting, it shouldn't be that much of an issue. Basically, use non-Beak Blast Toucannon more, it's a super cool donor.

Ancient Grain (Roaring Moon) @ Life Orb  
Ability: Tough Claws  
Tera Type: Dragon  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Sucker Punch  
- Crunch  
- Psychic Fangs  
- Close Combat  
<3

Sir Mix-A-Lot (Goodra-Hisui) @ Assault Vest  
Ability: Regenerator  
Tera Type: Steel  
EVs: 252 HP / 4 SpA / 252 SpD  
Sassy Nature  
- Rapid Spin 
- Knock Off  
- U-turn  
- Overheat
Now *this* is the flagship Inheritance set this generation. There's probably a lot of EV, IV, and move optimization that could go on here, but Hoodra is here to do a few things and it is hard to make the set so wrong it cannot do these things: Have a thicc-ass SpD dumpy, Knock Off items, Spin, and pivot to scary breakers/sweepers. Again, first three moves are mandatory, last one is up to the mon and player.   

Charmed, I'm sure (Enamorus) (F) @ Life Orb  
Ability: Sheer Force  
Tera Type: Fairy  
EVs: 4 Atk / 252 SpA / 252 Spe  
Hasty Nature  
- Hurricane  
- Heat Wave  
- Close Combat  
- U-turn  
Finally, we get to the "star" of the tour itself! If you were watching you may have noticed that Enamorus didn't really do a damn thing all tournament. Not that it's unthreatening, but I think the ball was jumped banning Enamorus before Iron Valiant. This is a set directly lifted from my gen 7 teams, first used on Tornadus and Thundurus, and I can't say that it's really any better on Enamorus. You hit harder, but Sheer Force Life Orb Hurricane from a minimum SpA stat of 349 was going to ask for a resist or stat stick anyway, and Close Combat off base 115 Attack crushes just about anything that can comfortably take Hurricane, most notably hitting Hoodra. There are a select few Steel-types that don't mind either, almost all of which are hit very hard by Heat Wave. I'm pretty sure The Brambler hard counters this set, but I don't think it was made *to* counter this set. If you're having trouble with Braviary (this isn't even H!), Wind Rider is a good bet.

Yes! (Garchomp) @ Flame Orb  
Ability: Guts  
Tera Type: Dragon  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Dragon Dance  
- Earthquake  
- Outrage  
- Facade  
Another set I didn't give too much thought, and only used it in one week. Ever since Burn was nerfed to only deal 1/16th total HP per turn, Guts has popped off. Larvitar has another unfortunate movepool situation like Duskanroc above, but I felt a little more comfortable running Outrage without a 4x Fairy weakness instantly blowing Garchomp up on a free turn, with EQ and Facade providing anti-Steel and Fairy coverage.

STEEEEEEEEEVE (Terrakion) @ Choice Scarf / Band  
Ability: Sharpness  
Tera Type: Rock  
EVs: 252 Atk / 4 SpD / 252 Spe  
Jolly Nature  
- Close Combat  
- Stone Axe  
- Night Slash  
- U-turn  
Until Iron Boulder is unlocked (sure looking forward to the ten million Speed Booster sets on ladder), Kleavor is Terrakion's best hope for a decent Rock-type move, and I'm convinced the only reason I haven't made this set absolutely explode yet is because I'm not a good enough builder. Scarf probably isn't the way to go, but Sharpness-boosted Night Slash wonderfully rounds out your coverage and U-turn provides pivoting. You are unfortunately contact status bait, but so is almost every physical attacker.
The Button (Darkrai) @ Choice Specs  
Ability: Mega Launcher  
Tera Type: Dark  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
- Dark Pulse  
- Aura Sphere  
- Sludge Wave  
- U-turn  
What should be the scariest special attacker in the tier suffers from being way way too linear. We have too many strong Dark resists and stat sticks that aren't scared by Dark Pulse or any of Clawitzer's coverage. If Clawitzer got even Work Up this would be a very different story.

Ash (Meloetta) @ Choice Specs  
Ability: Punk Rock  
Tera Type: Normal  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Boomburst  
- Psychic Noise  
- Snarl  
- Volt Switch  
I should have listened to Don, just use Zoroark-H with Hex and Overdrive over Psychic Noise and Snarl.

It Ain't Eazy (Gholdengo) @ Leftovers  
Ability: Infiltrator  
Tera Type: Ghost  
EVs: 252 HP / 4 SpA / 252 Spe  
Bold Nature  
- Rapid Spin  
- Spikes  
- Strength Sap  
- Shadow Ball  
A very poor attempt at ripping off The Brambler.

Pretty Bird (Moltres) @ Life Orb  
Ability: Magic Guard  
Tera Type: Fire  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
- Flamethrower  
- Thunderbolt  
- Knock Off  
- Moonlight  
A decent-enough option, Knock Off is eternally annoying and shutting off your 4x Rock weakness (as well as all indirect damage) make you a scary attacker with Fire/Electric coverage.

Molded By It (Ogerpon-Wellspring) @ Wellspring Mask  
Ability: Shed Skin  
Tera Type: Water  
EVs: 252 Atk / 4 SpD / 252 Spe  
Adamant Nature  
- Shift Gear  
- Power Whip  
- Aqua Tail  
- Knock Off  
Didn't get the chance to use this in tour (or rather, I did but it was immediately smoked by an opposing Specs ML Darkrai), but I had a game with it today and Shed Skin shrugged off at least one burn and let me rack up several boosts for the win. Probably don't use this Cyclizar set, you're just preventing yourself from using its Spin sets. Was going to run Gallade with Agility, Leaf Blade, Aqua Cutter, and Sacred Sword, but the team already had Sharpness Terrakion and the way I had the team built really wanted Ogerpon-Wellspring as my sweeper, and Cyclizar was ironically one of my last choices, given its lack of perfectly accurate STAB moves for Ogerpon. At least it's not Muddy Water and Focus Blast for cleaning.

Mr. Worldwide (Swampert) @ Heavy-Duty Boots  
Ability: Regenerator  
Tera Type: Water  
EVs: 252 HP / 4 Atk / 252 SpD  
Sassy Nature  
- Rapid Spin  
- Knock Off  
- U-turn  
- Aqua Tail  
Another Cyclizar spinner, this time on Swampert, who I'm only now realizing still had HDBs instead of an Assault Vest. Well, either one is probably kosher, Spikes stacking is nasty.