Haunter @ Choice Scarf  
Ability: Levitate  
EVs: 4 Atk / 252 SpA / 252 Spe  
Hasty Nature  
IVs: 1 HP / 0 Atk / 0 Def / 0 SpD  
- Trick  
- Shadow Ball  
- Destiny Bond  

Jellicent @ Choice Scarf  
Ability: Water Absorb  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Trick  
- Shadow Ball  
- Will-O-Wisp  

Froslass @ Focus Sash  
Ability: Cursed Body  
EVs: 4 Atk / 252 SpA / 252 Spe  
Hasty Nature  
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD  
- Spikes  
- Taunt  
- Destiny Bond  

Dusclops @ Eviolite  
Ability: Pressure  
EVs: 240 HP / 16 Def / 252 SpD  
Sassy Nature  
IVs: 0 Atk  
- Shadow Ball  
- Toxic  
- Rest  

Spiritomb @ Leftovers  
Ability: Pressure  
EVs: 240 HP / 252 Def / 16 Spe  
Impish Nature  
IVs: 0 Atk  
- Calm Mind  
- Shadow Ball  
- Rest  

Sableye @ Leftovers  
Ability: Prankster  
EVs: 240 HP / 252 Def / 16 Spe  
Bold Nature  
IVs: 0 Atk  
- Taunt  
- Toxic  
- Recover