Haunter @ Choice Scarf
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 1 HP / 0 Atk / 0 Def / 0 SpD
- Trick
- Shadow Ball
- Destiny Bond
Jellicent @ Choice Scarf
Ability: Water Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Shadow Ball
- Will-O-Wisp
Froslass @ Focus Sash
Ability: Cursed Body
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Atk / 0 Def / 0 SpD
- Spikes
- Taunt
- Destiny Bond
Dusclops @ Eviolite
Ability: Pressure
EVs: 240 HP / 16 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Shadow Ball
- Toxic
- Rest
Spiritomb @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Rest
Sableye @ Leftovers
Ability: Prankster
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Toxic
- Recover