Offensive Calm Mind (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Fairy / Grass / Ground / Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Ice Beam / Grass Knot / Shadow Ball
- Recover / Taunt
Sub Setup (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Ghost / Ground / Fire
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Substitute
- Dragon Dance / Swords Dance
- Earthquake
- Dragon Claw / Ice Beam
Flare Blitz Dragon Dance (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Fire / Fairy
EVs: 132 HP / 252 Atk / 124 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Flare Blitz
- Dragon Claw / Ice Beam / Taunt / Substitute
Hazards (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Poison / Ghost / Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Judgment
- Ice Beam
Physically Defensive (Arceus-Ground) @ Earth Plate
Ability: Multitype
Tera Type: Water / Ghost / Fairy / Fire
EVs: 248 HP / 204 Def / 56 Spe OR can go more bulk with 16 Spe
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Judgment OR can go physical with Earthquake
- Recover
- Ice Beam