Offensive Calm Mind (Arceus-Ground) @ Earth Plate  
Ability: Multitype  
Tera Type: Fairy / Grass / Ground / Ghost
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid / Modest Nature  
IVs: 0 Atk  
- Calm Mind  
- Judgment  
- Ice Beam / Grass Knot / Shadow Ball
- Recover / Taunt

Sub Setup (Arceus-Ground) @ Earth Plate  
Ability: Multitype  
Tera Type: Ghost / Ground / Fire
EVs: 132 HP / 252 Atk / 124 Spe  
Adamant Nature  
- Substitute  
- Dragon Dance / Swords Dance  
- Earthquake  
- Dragon Claw / Ice Beam

Flare Blitz Dragon Dance (Arceus-Ground) @ Earth Plate  
Ability: Multitype  
Tera Type: Fire / Fairy
EVs: 132 HP / 252 Atk / 124 Spe  
Adamant Nature  
- Dragon Dance  
- Earthquake  
- Flare Blitz  
- Dragon Claw / Ice Beam / Taunt / Substitute

Hazards (Arceus-Ground) @ Earth Plate  
Ability: Multitype  
Tera Type: Poison / Ghost / Fairy 
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Taunt  
- Stealth Rock  
- Judgment  
- Ice Beam  

Physically Defensive (Arceus-Ground) @ Earth Plate  
Ability: Multitype  
Tera Type: Water / Ghost / Fairy / Fire 
EVs: 248 HP / 204 Def / 56 Spe OR can go more bulk with 16 Spe
Bold Nature  
IVs: 0 Atk  
- Will-O-Wisp  
- Judgment OR can go physical with Earthquake
- Recover  
- Ice Beam