Munkidori (M) @ Black Sludge
EVs: 4 HP / 252 Def / 4 SpD / 248 Spe
Bold Nature
IVs: 0 Atk
- Trick
- Protect
- Psychic Noise
- Substitute
(Tricking Black Sludge is rude; Using Psychic Noise to inflict toxic is diabolical)
Hoopa-Unbound @ Kee Berry
EVs: 12 HP / 252 SpD / 244 Spe
Jolly Nature / Hasty (If running mixed)
- Wonder Room
- Hyperspace Fury
- Zen Headbutt / Psychic
- Drain Punch
(riffing on the same wonder room hoopa; now mixed.)
Klefki @ Throat Spray
Ability: Magician
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Metal Sound
- Steel Beam
- Draining Kiss
- Thunder Wave
(this was bizzare to use. Magician works after throat spray; steel beam for maximum power; Draining Kiss for item stealing & healing for beam)
Spiritomb @ Choice Band
Ability: Infiltrator
Shiny: Yes
Tera Type: Ghost
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Foul Play
- Trick
- Disable
- Shadow Sneak / Poltergeist / Phantom Force
(Infiltrator + Trick is deadly; Foul Play is the bread and butter here; Disable speeds up games)
Espathra @ Choice Specs
Ability: Speed Boost
Tera Type: Psychic
EVs: 248 HP / 156 SpA / 4 SpD / 100 Spe
Timid Nature
IVs: 0 Atk
- Lumina Crash
- Foul Play
- Trick
- Night Shade
(Speed boost + foul play works pretty well; I have never once used night shade on this set)