Hatterene @ Focus Sash
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Mystical Fire
- Healing Wish
- Trick Room
Melmetal @ Choice Band
Ability: Iron Fist
Tera Type: Steel
EVs: 76 HP / 252 Atk / 180 SpD
Brave Nature
IVs: 1 Spe
- Double Iron Bash
- Thunder Punch
- Earthquake
- Superpower
Kyogre-Primal @ Blue Orb
Ability: Primordial Sea
Tera Type: Water
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 1 Spe
- Water Spout
- Thunder
- Ice Beam
- Origin Pulse
Arceus @ Mental Herb
Ability: Multitype
Tera Type: Normal
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Healing Wish
- Trick Room
- Extreme Speed
- Defog
Groudon-Primal @ Red Orb
Ability: Desolate Land
Tera Type: Ground
EVs: 140 HP / 252 Atk / 116 Def
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Heat Crash
- Overheat
- Stone Edge
Cresselia @ Mental Herb
Ability: Levitate
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Lunar Dance
- Psyshock
- Trick Room