Hatterene @ Focus Sash  
Ability: Magic Bounce  
Tera Type: Psychic  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Psychic  
- Mystical Fire  
- Healing Wish  
- Trick Room  

Melmetal @ Choice Band  
Ability: Iron Fist  
Tera Type: Steel  
EVs: 76 HP / 252 Atk / 180 SpD  
Brave Nature  
IVs: 1 Spe  
- Double Iron Bash  
- Thunder Punch  
- Earthquake  
- Superpower  

Kyogre-Primal @ Blue Orb  
Ability: Primordial Sea  
Tera Type: Water  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 1 Spe  
- Water Spout  
- Thunder  
- Ice Beam  
- Origin Pulse  

Arceus @ Mental Herb  
Ability: Multitype  
Tera Type: Normal  
EVs: 252 HP / 4 Atk / 252 SpD  
Sassy Nature  
- Healing Wish  
- Trick Room  
- Extreme Speed  
- Defog  

Groudon-Primal @ Red Orb  
Ability: Desolate Land  
Tera Type: Ground  
EVs: 140 HP / 252 Atk / 116 Def  
Brave Nature  
IVs: 0 Spe  
- Precipice Blades  
- Heat Crash  
- Overheat  
- Stone Edge  

Cresselia @ Mental Herb  
Ability: Levitate  
Tera Type: Normal  
EVs: 252 HP / 252 Def / 4 SpD  
Relaxed Nature  
IVs: 0 Atk / 0 Spe  
- Ice Beam  
- Lunar Dance  
- Psyshock  
- Trick Room