Drampa

DNB. I believe Drampa is incredibly strong but still manageable, and there are various ways of dealing with it: item disruption is an effective tactic in limiting either Drampa's survivability or offensive capabilities, depending on which set it's running (ex. Knock Off Tangela and Knock Off Ferroseed can lure Drampa into losing its Choice Specs as it attempts to sponge any Grass-type moves, Knock Off Clefairy can survive the 2HKO from Hyper Voice once Drampa has lost its Choice Specs, Trick Gourgeist and Trick Spiritomb can trade Choice items with Drampa if it attempts to switch into an attack its immune to, etc.); it is easy to pressure Drampa offensively with Pokemon that have a type advantage (ex. Jynx / Mr. Rime / Mr. Mime-G, Poliwrath (now with Close Combat!), Frosmoth, Cryogonal, Hitmonchan, etc.) due to Drampa's poor Speed stat; and, using Drampa can be rather prediction reliant as a result of there being cold stops to its dual STABs that are quite potent in the current meta (ex. Carbink, Spiritomb, Clefairy, etc.), meaning tactics like Protect and pivoting to an immunity/resist afterward  are effective in combating Choice Specs Drampa especially. While this is a top-tier Pokemon, there is counterplay to be found here, so Drampa is not worthy of a ban at this time.