Judgement (Lucario)
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Aura Sphere
- Flash Cannon
- Dark Pulse
The Empress (Gardevoir)
Ability: Telepathy
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Calm Mind
- Psychic
- Moonblast
The Hermit (Oranguru)
Ability: Telepathy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psychic Terrain
- Nasty Plot
- Psychic
- Shadow Ball
Chariot (Noivern)
Ability: Telepathy
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Boomburst
- Heat Wave
- Hurricane
W. O. F. (Chatot)
Ability: Tangled Feet
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Boomburst
- Chatter
- Heat Wave
Death (Mismagius)
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Mystical Fire
- Destiny Bond
The Tower (Alakazam)
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Psychic Terrain
- Focus Blast
- Calm Mind
The Devil (Sableye)
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Will-O-Wisp
- Knock Off
- Recover
- Foul Play
The Fool (Quagsire)
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Scald
- Toxic
- Recover