Judgement (Lucario)  
Ability: Inner Focus  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Calm Mind  
- Aura Sphere  
- Flash Cannon  
- Dark Pulse  

The Empress (Gardevoir)  
Ability: Telepathy  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Hypnosis  
- Calm Mind  
- Psychic  
- Moonblast  

The Hermit (Oranguru)  
Ability: Telepathy  
EVs: 252 HP / 252 Def / 4 SpD  
Bold Nature  
IVs: 0 Atk  
- Psychic Terrain  
- Nasty Plot  
- Psychic  
- Shadow Ball  

Chariot (Noivern)  
Ability: Telepathy  
EVs: 252 HP / 4 Def / 252 SpA  
Modest Nature  
IVs: 0 Atk  
- Dragon Pulse  
- Boomburst  
- Heat Wave  
- Hurricane  

W. O. F. (Chatot)  
Ability: Tangled Feet  
EVs: 4 Def / 252 SpA / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Nasty Plot  
- Boomburst  
- Chatter  
- Heat Wave  

Death (Mismagius)  
Ability: Levitate  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Will-O-Wisp  
- Hex  
- Mystical Fire  
- Destiny Bond  

The Tower (Alakazam)  
Ability: Magic Guard  
EVs: 252 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Psychic  
- Psychic Terrain  
- Focus Blast  
- Calm Mind  

The Devil (Sableye)  
Ability: Prankster  
EVs: 252 HP / 4 Def / 252 SpD  
Careful Nature  
- Will-O-Wisp  
- Knock Off  
- Recover  
- Foul Play  

The Fool (Quagsire)  
Ability: Unaware  
EVs: 252 HP / 4 Atk / 252 Def  
Impish Nature  
- Earthquake  
- Scald  
- Toxic  
- Recover