Armarouge @ Mental Herb  
Ability: Flash Fire  
Tera Type: Grass  
EVs: 252 HP / 158 SpA / 100 SpD  
Quiet Nature  
IVs: 0 Atk / 12 Spe  
- Energy Ball  
- Trick Room  
- Armor Cannon  
- Wide Guard  

Torkoal @ Charcoal  
Ability: Drought  
Tera Type: Fire  
EVs: 252 HP / 252 SpA / 4 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Protect  
- Heat Wave  
- Eruption  
- Helping Hand  

Chandelure @ Focus Sash  
Ability: Flash Fire  
EVs: 252 HP / 50 Def / 156 SpA / 50 SpD  
Quiet Nature  
IVs: 0 Atk / 0 Spe  
- Trick Room  
- Imprison  
- Heat Wave  
- Protect  

Groudon-Primal @ Red Orb  
Ability: Desolate Land  
EVs: 252 HP / 252 Atk / 4 SpD  
Brave Nature  
IVs: 0 Spe  
- Precipice Blades  
- Protect  
- Fire Punch  
- Helping Hand  

Incineroar @ Safety Goggles  
Ability: Intimidate  
EVs: 252 HP / 124 Def / 132 SpD  
Sassy Nature  
- Knock Off  
- Fake Out  
- Snarl  
- Flare Blitz  

Amoonguss @ Covert Cloak  
Ability: Effect Spore  
Tera Type: Water  
EVs: 248 HP / 8 SpA / 252 SpD  
Calm Nature  
IVs: 0 Atk  
- Spore  
- Rage Powder  
- Protect  
- Energy Ball