Armarouge @ Mental Herb
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 158 SpA / 100 SpD
Quiet Nature
IVs: 0 Atk / 12 Spe
- Energy Ball
- Trick Room
- Armor Cannon
- Wide Guard
Torkoal @ Charcoal
Ability: Drought
Tera Type: Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Protect
- Heat Wave
- Eruption
- Helping Hand
Chandelure @ Focus Sash
Ability: Flash Fire
EVs: 252 HP / 50 Def / 156 SpA / 50 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Imprison
- Heat Wave
- Protect
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Precipice Blades
- Protect
- Fire Punch
- Helping Hand
Incineroar @ Safety Goggles
Ability: Intimidate
EVs: 252 HP / 124 Def / 132 SpD
Sassy Nature
- Knock Off
- Fake Out
- Snarl
- Flare Blitz
Amoonguss @ Covert Cloak
Ability: Effect Spore
Tera Type: Water
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Rage Powder
- Protect
- Energy Ball