Copperajah @ Leftovers  
Ability: Heavy Metal  
EVs: 152 HP / 60 Atk / 252 SpD / 44 Spe  
Adamant Nature  
- Heavy Slam  
- Heat Crash  
- Power Whip / Earthquake / Whirlwind  
- Stealth Rock  

Copperajah @ Assault Vest  
Ability: Heavy Metal
EVs: 208 HP / 252 Atk / 4 SpD / 44 Spe  
Adamant Nature  
- Heavy Slam  
- Heat Crash  
- Earthquake  
- Power Whip

Thoughts: Copperajah is a cool Pokemon in this metagame thanks to its typing, bulk and offensive prowess. Its coverage is amazing, although that leads to some 4MSS situations. Its specially defensive sets can utilise SR and/or Whirlwind while also having a powerful Heavy Slam and Heat Crash to damage a lot of the Metagame. Earthquake is for Fire-types and Power Whip for Water-types, so it depends on what you want to hit. AV sets have the special bulk to check Dragons and Fairies, while not having the 4MSS with its attacks. Overall a really decent Pokemon.
Checks: Its checks depend on the coverage. Fire-types do well as long as it lacks EQ and Water- and Ground-types do well as long as it doesn't have Power Whip. The Pokemon that consistenly check it are Hippowdon, Landorus-T and Moltres. Those don't care for the coverage and are faster so they can either heal up or attack it. Moltres fears potential Rock moves, but Rock moves are only good against Moltres, so they won't find much place on Copperajah.
Partners: It fits well on Balance and Bulky Offense teams with its specially defensive SR set or its AV set. It appreciates Wishes from Florges and/or the terrain from Bulu to help with the recovery.