Cresselia @ Flame Orb  
Ability: Levitate  
EVs: 184 HP / 252 Def / 72 Spe  
Bold Nature  
IVs: 0 Atk  
- Psycho Shift  
- Rest  
- Sleep Talk  
- Moonblast  

Chansey @ Eviolite  
Ability: Natural Cure  
EVs: 232 HP / 252 Def / 16 Spe  
Bold Nature  
- Seismic Toss  
- Toxic  
- Stealth Rock  
- Soft-Boiled  

Alomomola (F) @ Leftovers  
Ability: Regenerator  
EVs: 40 HP / 216 Def / 252 SpD  
Impish Nature  
- Wish  
- Protect  
- Toxic  
- Liquidation  

Zapdos @ Leftovers  
Ability: Static  
EVs: 248 HP / 240 Def / 20 Spe  
Bold Nature  
IVs: 0 Atk  
- Discharge  
- Roost  
- Heat Wave  
- Defog  

Sableye (M) @ Sablenite  
Ability: Prankster  
Shiny: Yes  
EVs: 248 HP / 8 Def / 252 SpD  
Careful Nature  
- Knock Off  
- Will-O-Wisp  
- Recover  
- Protect  

Ditto @ Choice Scarf  
Ability: Imposter  
Shiny: Yes  
EVs: 252 HP / 252 Def / 4 SpD  
Relaxed Nature  
IVs: 0 Atk / 0 SpA / 30 SpD / 1 Spe  
- Transform  

*I have liquidation to help vs heatran
hp ground for zone ( could run ice for lando, but I cant poison Zone and it can be annoying w volt since no ground)*