Cresselia @ Flame Orb
Ability: Levitate
EVs: 184 HP / 252 Def / 72 Spe
Bold Nature
IVs: 0 Atk
- Psycho Shift
- Rest
- Sleep Talk
- Moonblast
Chansey @ Eviolite
Ability: Natural Cure
EVs: 232 HP / 252 Def / 16 Spe
Bold Nature
- Seismic Toss
- Toxic
- Stealth Rock
- Soft-Boiled
Alomomola (F) @ Leftovers
Ability: Regenerator
EVs: 40 HP / 216 Def / 252 SpD
Impish Nature
- Wish
- Protect
- Toxic
- Liquidation
Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Defog
Sableye (M) @ Sablenite
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Will-O-Wisp
- Recover
- Protect
Ditto @ Choice Scarf
Ability: Imposter
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 SpA / 30 SpD / 1 Spe
- Transform
*I have liquidation to help vs heatran
hp ground for zone ( could run ice for lando, but I cant poison Zone and it can be annoying w volt since no ground)*