
Magic Guard (Heatran) @ Life Orb / Leftovers Ability: Magic Guard EVs: 8 HP / 252 SpA / 248 Spe Modest Nature IVs: 0 Atk - Mind Blown / Magma Storm - Taunt / Stealth Rock / Automotize / Magma Storm - Steel Beam - Earth Power / Taunt / Magma Storm
Magic Guard (Heatran) @ Life Orb / Leftovers Ability: Magic Guard EVs: 8 HP / 252 SpA / 248 Spe Modest Nature IVs: 0 Atk - Mind Blown / Magma Storm - Taunt / Stealth Rock / Automotize / Magma Storm - Steel Beam - Earth Power / Taunt / Magma Storm
Desolate Land (Heatran) @ Leftovers Ability: Desolate Land EVs: 252 HP / 56 SpA / 200 Spe Timid Nature IVs: 0 Atk - Magma Storm - Solar Beam / Earth Power - Taunt - Stealth Rock
Magnet Pull (Heatran) @ Life Orb / Leftovers Ability: Magnet Pull EVs: 4 Def / 252 SpA / 252 Spe Modest Nature IVs: 0 Atk - Blue Flare - Taunt - Magma Storm / Stealth Rock - Earth Power
DesoSpecs (Heatran) @ Choice Specs Ability: Desolate Land EVs: 252 SpA / 4 SpD / 252 Spe Modest Nature IVs: 0 Atk - Eruption - Blue Flare / Magma Storm - Earth Power - Solar Beam