Medicham-Mega @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Zen Headbutt
- Thunder Punch
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Nature Power
- Earth Power
- Flash Cannon
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- U-turn
- Roost
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 176 Def / 84 SpD
Impish Nature
- Defog
- Foul Play
- U-turn
- Roost
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Earthquake
- Stone Edge
- Swords Dance
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 20 Def / 236 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Knock Off
- Rock Slide
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Spotlighted Mega is Mega Medicham, a.k.a. the nastiest breaker from Gen 7 OU, a.k.a Mega Catch these flouting hands, a.k.a a.k.a.. Built around a decent semi-balanced offense team and a scarf Nature power heatran to smack Ash Greninja, Tapu Fini, Slowbro, and Toxapex with a Nature Power Thunderbolt as they're one of the rare few switch-ins to Eruption. The idea of the team is to eliminate Garchomp's main answers (Slowbro and Corviknight) with Electric Spam so that in late game scenerios it can SD up and go for game. (super optional to chance Garchomp into Z-Rock w/ stealth rocks over scald shot). Rock Slide on AV Tang as Zard Y and Volc are problems for this team.